แหล่งทำเงินคุ้มค่า ที่เปิดราคาน้ำ 4 ตังค์

แทงบอลยูฟ่าเบท ปัจจุบันมีเว็บพนันต่างๆ เปิดขึ้นมามากมายให้ลูกค้าเลือกเข้าไปใช้บริการ ufabet mobile เป็นจำนวนมาก ซึ่งสิ่งที่ทุกคนกำลังตามหานั่นก็คือความแตกต่างในการลงทุน
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Helpful Documents

Betting Rules - กฎการเดิมพัน

Attn: We reserve the right to maintain the integrity of our operations by exercising our discretion to refuse, reject, or suspend any Customer suspected of engaging in fraudulent activities such as cheating, hacking, attacking, manipulating, or otherwise compromising the normal functioning of our betting operations, including our Internet Betting Service. Any bets deemed as “abnormal” will be rendered VOID without prior notification.

Furthermore, the use of artificial intelligence or “bots” on our Internet Betting Service is strictly prohibited. We have implemented stringent measures to prevent and detect the use of programs designed to facilitate artificial intelligence (non-human entities) from accessing and utilizing our Website. In the event of any attempted or actual use of artificial intelligence by a Customer, their Account may be terminated, or their bets may be Voided, at our discretion.

It is imperative to adhere to the specific rules and regulations governing individual Events and Markets, which are outlined in the Specific Event/Market Betting Rules provided for each respective Event or Market/bet type on this Website. These rules supplement the general rules of betting, and full compliance is mandatory.

Where applicable, the provisions and definitions outlined in the Terms and Conditions published on our Website shall govern these Betting Rules and Regulations.

We emphasize the importance of understanding and abiding by these rules to ensure fair play and integrity in our betting operations. Failure to comply may result in the forfeiture of bets or account termination.

General Betting Rules

1. Application of General Betting Rules

1.1. Members are advised to carefully review the following general rules of betting, which apply to all Events, Markets, and Products unless specified otherwise. The Company reserves the right to amend, update, or change these rules, with such revisions becoming effective immediately upon posting on the website.

1.1.1. While the Company strives to provide accurate and timely betting information, including dates, venues, odds, results, and scores, Members must verify such information before placing bets as the Company does not guarantee its timeliness, accuracy, or completeness. The Company shall not be liable for any errors or omissions in such information.

1.1.2. In cases of inconsistency between English and non-English event or team names, the English version shall prevail.

1.1.3. The Company does not guarantee the timeliness, accuracy, or completeness of certain betting information, such as current scores or time elapsed, provided by third-party suppliers. Members acknowledge and accept the risks associated with relying on such data.

1.1.4. Once a bet is placed and confirmed by the Company, it cannot be withdrawn, changed, or canceled by the Member.

1.1.5. The Company reserves the right, without prior notice, to cancel or void any placed bet and/or suspend a Member’s account under various circumstances, including betting rule violations, exceeding maximum bet limits, placing incomplete bets, erroneous gaming data, abnormal use of the gaming platform, or involvement in illegal betting activities.

1.1.6. The Company has absolute discretion to set and change maximum payout amounts for its games or products, which are binding on Members without prior notice.

1.1.7. Bets placed on live events will stand and be settled upon the event’s completion, even if the stream is disconnected. Specific disconnection rules may apply and shall govern in such cases.

1.1.8. In case of errors or attacks on a game’s integrity, the Company may suspend or close the game to maintain integrity. Members suspecting system errors must discontinue play and report the issue to member support for resolution. Continuing to play implies acceptance of associated risks.

1.1.9. If the Company believes a race, event, or match has been fixed or manipulated, it may defer settlement or withhold payments based on rational analysis of betting patterns. Disputes over rule interpretation do not supersede the Company’s interpretation.

1.1.10. The Company may, at its discretion and without explanation, restrict a Member’s participation, refuse requests to join games, or expel Members from games.

1.2. Software and Games

1.2.1. The Company does not guarantee the quality or security of the Software or servers, and shall not be liable for any errors, defects, or viruses. The Company may remove games for debugging or other purposes.

1.2.2. Members are granted personal, non-transferable rights to use the Software for gaming and betting, with no ownership or intellectual property rights transferred. Members are solely responsible for placing bets using the Software, and the Company shall not be liable for any losses.

1.2.3. Members are strictly prohibited from various actions concerning the Software, including replication, sublicensing, installation on other devices, or attempting to decode or modify the Software.

1.3. Change in Scheduled Time

1.3.1. Bets placed before the start of an Event are considered valid, regardless of any schedule changes. If a Market is not closed at the correct time, the Company may void bets placed after the actual start time.

1.3.2. If a Match is postponed to a different date and not completed within the originally scheduled completion date, all bets are void unless Markets have been unconditionally determined.

1.3.3. If a Match starts but is abandoned and not completed within the original completion date, all bets are void unless Markets have been unconditionally determined.

1.3.4. If a Match’s completion is delayed, the Company will decide whether the Match is valid. The Company’s decision is final.

1.4. Change of Venue

1.4.1. Venue changes may affect bet validity. Bets are void if a Match is played on the wrong ground or if home and away team names are reversed. Neutral ground changes do not affect bet validity unless stated otherwise.

1.4.2. Venue changes after Market opening do not affect bet validity for non-team Events.

1.5. Duration of Time

1.5.1. Changes in scheduled Match durations do not affect bet validity.

1.5.2. Incidents during injury or stoppage time are deemed to occur at regular time end.

1.6. Results

1.6.1. Podium positions determine official results for settlement, regardless of disqualifications. In the absence of podium ceremonies, official governing body results are used.

1.6.2. Markets are settled shortly after Event conclusion, with the Company reserving the right to reverse settlement errors.

1.6.3. Market settlement may be suspended until results are final.

1.6.4. Amendments or changes to results, team names, or Match details made after 72 hours from Event start time do not void settled bets, except for non-existent Matches.

1.6.5. Conflicts between official results and Website data are resolved using Company video recordings or official governing body results.

1.6.6. Winning bets are determined at Event conclusion, regardless of subsequent decisions or appeals.

1.7. Countdown Timer Acceptance

1.7.1. Members may use the Timer Accept feature for certain Events, with bets accepted at the timer end. Interruptions void bets.

1.7.2. Interruptions include red cards, penalties, goals, or equipment failures.

1.7.3. Members acknowledge data delay risks and accept responsibility for bets placed.

1.8. Mix Parlay Maximum Payout

1.8.1. Maximum Payout Limit

The maximum payout limit for any Mix Parlay bet is MYR 150,000.

In cases where a Mix Parlay bet involves sports with varying maximum payout limits, the lowest maximum limit will be applied.

1.8.2. Application of Maximum Payout Limits

Maximum payout limits extend to any group of Members collaborating, acting in concert, or forming an organized group/syndicate.

These limits apply when Members bet on the same combination of selections, whether placed as a series of bets, at different prices, over multiple days, and using different accounts.

1.8.3. Aggregate Payout Limit

If the Company suspects that a number of bets have been placed as described in the preceding paragraph, the total payout of all such bets combined will be capped at a single maximum payout.

This single maximum payout will be credited to the account of the Member who placed the first bet in the series.

1.8.4. Currency Conversion

The maximum payout is denominated in MYR Ringgit.

If bets are placed in a currency other than MYR, the payout will be converted using the system’s default currency conversion rate on the day of bet settlement.

2. Market (Bet Type) Rules General Rules

2.1. General

2.1.1. Outright

2.1.1.1. Definition: Outright refers to betting on the winner of an Event, race, or tournament.

2.1.1.2. Outright Place: This involves betting on competitors filling designated places in an Event, race, or tournament. The number of places paid as winners will be specified in the Market title.

2.1.1.3. Non-Starting Competitor: If a competitor/player fails to start an Event, race, or tournament, all Outright bets on that competitor/player will be void unless otherwise stated in specific sport betting rules.

2.1.1.4. Dead Heat: In the event of two or more winners or a “Dead Heat” in any Outright Market, the payout odds (minus the stake) are divided by the number of winners and settled accordingly, with the stake returned.

2.1.1.5. “Any Other Player”: This term refers to all competitors not named in the market.

2.1.2. Moneyline

2.1.2.1. Definition: Moneyline involves betting on one competitor or team to defeat another in an Event or to be placed higher in an Event match-up. Additional Moneyline rules are outlined in the Specific Event Betting Rules.

2.1.2.2. “The Field”: This refers to all competitors other than the competitor named in the Moneyline match-up.

2.1.3. Handicap (HDP) & 1st Half Handicap

2.1.3.1. Handicap: Handicap betting occurs when one competitor or team receives a virtual head start before the Event begins. The winner is determined by the competitor or team with the better score after adding the given handicap to the result. Further Handicap rules are detailed in the Specific Event Betting Rules.

2.1.3.2. 1st Half Handicap: Betting on the team with the better score after adding the given handicap to the result of the first half of an Event.

2.1.4. Over/Under (OU) & 1st Half Over/Under

2.1.4.1. Over/Under: This type of betting is based on the total number of points (goals, games, etc.) in the final result of an Event. The winning result is determined by whether the total is more (Over) or less (Under) than the pre-designated line.

2.1.4.2. 1st Half Over/Under: Similar to Over/Under, but based on the total number of points in the first half of an Event.

2.1.5. Odd/Even (OE) & 1st Half Odd/Even

2.1.5.1. Odd/Even: Betting is based on whether the total number of points (goals, games, etc.) in the final result of an Event is Odd or Even.

2.1.5.2. 1st Half Odd/Even: Similar to Odd/Even, but based on the total number of points at the end of the first half of an Event.

2.1.5.3. Void Bets: 1st half bets are void if an Event is abandoned before the end of the first half. If abandoned after the first half, all 1st half bets remain valid.

2.1.6. Single Team Odd/Even

2.1.6.1. Definition: Betting to predict whether the full-time score of a specific team in a match will be odd or even.

2.1.6.2. Extra Time Exclusion: Any extra time added to the match is not counted towards determining the full-time score of a specific team.

2.1.7. Match Half-time/Full-time Odd/Even

2.1.7.1. Definition: Betting to predict whether the half-time result and the full-time result of a match are both odd, both even, or a combination of odd/even.

2.1.7.2. Extra Time Exclusion: Extra time is not counted towards determining the full-time result of a match.

2.1.8. Mix Parlays

2.1.8.1. Definition

Mix Parlay refers to bets placed as a combination of two or more selections, treated as a single wager. If all selections win, the Parlay wins and is paid at the combined odds of the selections. If one or more selections fail to win, the Parlay loses. In case of a postponed selection, the odds for that selection revert to 1.00 odds.

2.1.8.2. Live Mix Parlay

During LIVE Mix Parlay, if any bet in the selection is rejected, the Parlay odds are evaluated at 1.00.

2.1.8.3. Further Details

For additional information, please refer to the “Help” section on the Mix Parlay betting page.

2.1.8.4. Trixie

A Trixie comprises 4 bets involving 3 selections in different events, including 3 doubles and 1 treble. At least two winning selections guarantee a return. If all 3 selections win, all 3 doubles and the treble give a return.

2.1.8.5. Yankee

A Yankee consists of 11 bets with 4 selections in different events, including 6 doubles, 4 trebles, and 1 four-fold. At least two winning selections guarantee a return. If all 4 selections win, all 6 doubles, 4 trebles, and the four-fold give a return.

2.1.8.6. Canadian

A Canadian comprises 26 bets with 5 selections in different events, including 10 doubles, 10 trebles, 5 four-folds, and 1 five-fold. At least two winning selections guarantee a return. If all 5 selections win, all 10 doubles, 10 trebles, 5 four-folds, and the five-fold give a return.

2.1.8.7. Heinz

A Heinz consists of 57 bets with 6 selections in different events, including 15 doubles, 20 trebles, 15 four-folds, 6 five-folds, and 1 six-fold. At least two winning selections guarantee a return. If all 6 selections win, all 15 doubles, 20 trebles, 15 four-folds, 6 five-folds, and the six-fold give a return.

2.1.8.8. Super Heinz

A Super Heinz comprises 120 bets with 7 selections in different events, including 21 doubles, 35 trebles, 35 four-folds, 21 five-folds, 7 six-folds, and 1 seven-fold. At least two winning selections guarantee a return. If all 7 selections win, all 21 doubles, 35 trebles, 35 four-folds, 21 five-folds, 7 six-folds, and the seven-fold give a return.

2.1.8.9. Goliath

A Goliath consists of 247 bets with 8 selections in different events, including 28 doubles, 56 trebles, 70 four-folds, 56 five-folds, 28 six-folds, 8 seven-folds, and 1 eight-fold. At least two winning selections guarantee a return. If all 8 selections win, all 28 doubles, 56 trebles, 70 four-folds, 56 five-folds, 28 six-folds, 8 seven-folds, and the eight-fold give a return.

2.1.8.10. LIVE Events

LIVE events are not available for selection in Trixie, Yankee, Canadian, Heinz, Super Heinz, and Goliath bets.

2.1.8.11. Further Details

For additional information, please refer to the information icon on the bet menu in the Mix Parlay betting page.

2.2. Soccer Bet Types

2.2.1. General

Unless otherwise stated, the result for soccer bet types refers to the score at the end of regular time, including any stoppage time added by the referee. Extra time does not count towards the result.

2.2.2. 1X2

1X2 betting involves three possible outcomes for an Event

1 refers to the team named first (usually the home team).

X refers to the game resulting in a draw or tie.

2 refers to the team named second (usually the away team).

2.2.3. Correct Score & Correct Score Running

Correct Score: Betting to predict the final score at the end of full-time.

Correct Score to win “AOS”: The selected team must win to a score not listed in the selection.

Correct Score Running to win Full Time “AOS”: The selected team must win to a score not listed in the selection (final score with either Home or Away with additional “5” goals or above excluding current score).

Correct Score Running to win Half Time “AOS”: The selected team must win to a score not listed in the selection (final score with either Home or Away with additional “4” goals or above excluding current score).

2.2.4. Total Goal & First Half Total Goal

Total Goal: Betting determined by the total sum of the number of goals scored in an Event.

First Half Total Goal: Betting determined by the total sum of the number of goals scored in the first half of a match.

Bets will be void if the match is abandoned unless settlement of bets is already determined.

2.2.5. Half-time/Full-time (HT.FT)

Half-time/Full-time: Betting to predict both the Half-time result and Full-time result of an Event (extra time does not count).

H refers to the first named team (usually the home team).

D refers to a draw.

A refers to the second named team (usually the away team).

Example – HA means that the first named team (Home) will be leading at half-time, and the second named team (Away) will be leading at full-time.

2.2.6. First Goal/Last Goal & First Half First Goal/Last Goal

First Goal/Last Goal: Betting on which team will score the first or last goal in a match.

HF refers to the first named team (usually the home team) scoring the first goal.

HL refers to the first named team scoring the last goal.

AF refers to the second named team (usually the away team) scoring the first goal.

AL refers to the second named team scoring the last goal.

NG refers to no goals being scored during the Event.

First Half First Goal/Last Goal: Betting on which team will score the first or last goal in the first half of a match.

2.2.6.4. Outcome in Abandoned Events

If an Event is abandoned after a goal is scored, all bets on First Goal (and No Goal) will stand while bets on Last Goal will be void.

If an Event is abandoned without any goal being scored, all wagers on First Goal, Last Goal, and No Goal will be void.

2.2.7. Which Team to Kick-Off

2.2.7.1. Definition

Which Team to Kick-Off entails betting on which team will initiate the Event’s kickoff.

2.2.7.2. Abandoned Events

If an Event is abandoned after the kickoff, all bets remain valid.

2.2.8. Home Team Total vs. Away Team Total

2.2.8.1. Home Team Total Goal vs. Away Team Total Goal

Home Team Total Goal vs. Away Team Total Goal involves predicting the total number of goals scored by the home teams versus the total number of goals scored by the away teams for matches in a specific league played on a certain day.

2.2.8.2. Home Team Total Corner vs. Away Team Total Corner

Home Team Total Corner vs. Away Team Total Corner pertains to predicting the total number of corners taken by the home teams versus the total number of corners taken by the away teams for matches in a specific league played on a certain day.

2.2.8.3. Home vs. Away

Home refers to the first named team, while Away refers to the second named team.

2.2.8.4. Postponed or Abandoned Matches

If one or more matches are postponed or abandoned, the bet is void.

2.2.9. Single Team Over/Under & Single Team 1st Half Over/Under

2.2.9.1. Single Team Over/Under

Single Team Over/Under involves predicting the number of goals scored by a specified team in a match.

2.2.9.2. Single Team 1st Half Over/Under

Single Team 1st Half Over/Under pertains to predicting the number of goals scored by a specified team during the first half of an Event.

2.2.9.3. Outcome Determination

If the total is more than the OU line, the winning result is Over; if the total is less than the OU line, the winning result is Under.

2.2.10. Corners

2.2.10.1. General

An awarded corner that goes untaken does not count.

2.2.10.2. Number of Corners

2.2.10.2.1. Handicap & 1st Half Handicap

Handicap involves betting on which team will take the most corners during a match inclusive of any handicaps. 1st Half Handicap pertains to the first half of a match and includes any handicaps.

2.2.10.2.2. Over/Under & 1st Half Over/Under

Over/Under involves betting on the total number of corners taken by both teams during a match. 1st Half Over/Under focuses on the first half of a match.

2.2.10.3. First Corner & 2nd Half First Corner

2.2.10.3.1. Definitions

First Corner refers to which team will take the first corner in a match. 2nd Half First Corner concerns the second half of a match.

2.2.10.3.2. Abandonment Rules

If a match is abandoned after the first corner, all bets stand. If abandoned before the first corner, all bets are void.

2.2.10.4. Last Corner

Last Corner involves betting on which team will take the final corner in a match. If a match is abandoned, all bets are void.

2.2.10.5. Next Corner

Next Corner pertains to betting on which team will take the following corner in a match. All bets are valid if the designated corner has been taken.

2.2.11. Total Bookings

2.2.11.1. Scoring System

A yellow card counts as one point, and a red card counts as two points. The maximum points a player can receive during a match is three.

2.2.11.2. Non-Player Cards

Cards shown to non-players such as managers, coaches, and substitutes do not count.

2.2.11.3. Number of Total Bookings

2.2.11.3.1. Handicap & 1st Half Handicap

Handicap involves betting on which team will receive the most cards during a match inclusive of any handicaps. 1st Half Handicap pertains to the first half of a match and includes any handicaps.

2.2.11.3.2. Over/Under & 1st Half Over/Under

Over/Under involves betting on the total number of cards received by both teams during a match. 1st Half Over/Under focuses on the first half of a match.

2.2.11.4. First Booking & 2nd Half First Booking

2.2.11.4.1. Definitions

First Booking refers to which team will receive the initial booking (Yellow or Red) in a match. 2nd Half First Booking concerns the second half of a match.

2.2.11.4.2. Abandonment Rules

If a match is abandoned after the first card, all bets stand. If abandoned before the first card, all bets are void.

2.2.11.5. Last Booking

Last Booking involves betting on which team will receive the final booking (Yellow or Red) in a match. If a match is abandoned, all bets are void.

2.2.11.6. Next Booking

Next Booking pertains to predicting which team will receive a booking next, whether a red card and/or a yellow card. All bets are valid if the designated booking has been received.

2.2.12. Offsides

2.2.12.1. Number of Offside

2.2.12.1.1. Handicap & 1st Half Handicap

Handicap: Betting on which team will be caught offside the most number of times during a match, inclusive of any handicaps.

1st Half Handicap: Betting on which team will be caught offside the most number of times during the first half of a match, inclusive of any handicaps.

Void if the match is abandoned during the first half, but bets remain valid if abandoned during the second half.

2.2.12.1.2. Over/Under & 1st Half Over/Under

Over/Under: Betting on the total number of offside decisions during a match.

1st Half Over/Under: Betting on the total number of offside decisions during the first half of a match.

Result is Over if total exceeds the OU line, Under if it’s less.

Bets void if the match is abandoned unless settlement of bets is already determined.

2.2.12.2. First Offside & 2nd Half First Offside

2.2.12.2.1. Definitions

First Offside: Betting on which team will be caught offside first in a match.

2nd Half First Offside: Betting on which team will be caught offside first in the second half of a match.

2.2.12.2.2. Abandonment Rules

All bets valid if a match is abandoned after the first offside decision.

All bets void if abandoned before the first offside decision.

2.2.12.3. Last Offside

2.2.12.3.1. Definition

Last Offside: Betting on which team will be caught offside last in a match.

2.2.12.3.2. Abandonment Rule

All bets void if a match is abandoned.

2.2.12.4. Next Offside

2.2.12.4.1. Definition

Next Offside: Betting to predict which team will be caught offside next.

2.2.12.4.2. Validity

All bets considered valid if the designated offside has been caught.

2.2.13. Substitutions

2.2.13.1. Number of Substitution

2.2.13.1.1. Handicap

Handicap: Betting on which team will make the most substitutions during a match, inclusive of any handicaps.

All bets void if a match is abandoned.

2.2.13.1.2. Over/Under

Over/Under: Betting on the total number of substitutions during a match.

Result is Over if total exceeds the OU line, Under if it’s less.

Bets void if the match is abandoned unless settlement of bets is already determined.

2.2.13.2. First Substitution

2.2.13.2.1. Definition

First Substitution: Betting on which team will make the first substitution during a match.

2.2.13.2.2. Tiebreaker Rule

In case of simultaneous substitutions, the player whose number is shown first by the fourth official wins.

2.2.13.2.3. Abandonment Rule

All bets valid if a match is abandoned after the first substitution.

All bets void if abandoned before the first substitution.

2.2.13.3. Last Substitution

2.2.13.3.1. Definition

Last Substitution: Betting on which team will make the last substitution during a match.

2.2.13.3.2. Tiebreaker Rule

In case of simultaneous substitutions, the player whose number is shown last by the fourth official wins.

2.2.13.3.3. Abandonment Rule

All bets void if a match is abandoned.

2.2.14. Clean Sheets

2.2.14.1. Definition

Clean Sheets: This refers to betting “Yes” on a team to keep a clean sheet (not to concede a goal) or “No” on a team not to keep a clean sheet (to concede a goal).

2.2.14.2. Abandonment Rules

If an event is abandoned after a goal is scored by the home team only, bets on ‘Away Yes & No’ stand while ‘Home Yes & No’ bets will be void.

If a goal is scored by the away team only, bets on ‘Home Yes & No’ stand while ‘Away Yes & No’ bets will be void.

If goals are scored by both the home and away teams, all bets will stand.

If an event is abandoned without any goal being scored, all wagers will be void.

Rules for Clean Sheet Bets

Rule 1
Home score ≥ 1, Away score = 0 (1, 2..:0)
Home Yes: Refund
Away Yes: Lose
Home No: Refund
Away No: Win

Rule 2
Home score ≥ 1, Away score ≥ 1 (1, 2…: 1, 2…)
Home Yes: Lose
Away Yes: Lose
Home No: Win
Away No: Win

Rule 3
Home score = 0, Away score ≥ 1 (0:1, 2…)
Home Yes: Lose
Away Yes: Refund
Home No: Win
Away No: Refund

2.2.15. Penalties

2.2.15.1. Definition

Penalties: This refers to betting on a penalty being awarded and taken during a match.

2.2.15.2. Abandonment Rule

If a match is abandoned after a penalty has been awarded and taken, all bets are still valid.

2.2.15.3. Abandonment Rule

If a match is abandoned before a penalty has been awarded and taken, all bets are void.

2.2.16. Penalty Shoot-outs

2.2.16.1. Definition

Penalty Shoot-outs: This refers to betting on which team will win the penalty shootout.

2.2.16.2. Handicap and Over/Under Betting

In handicap betting, the result includes all penalties taken in the shoot-out, including sudden death.

In over/under betting, the result only includes the regulation ten penalties in the shoot-out and does not include sudden death.

2.2.17. Fantasy League

2.2.17.1. Definition

Fantasy matches are pairings of teams from different matches.

2.2.17.2. Venue Disclaimer

All venues are strictly for reference purposes only.

2.2.18. Specific 15-Minute Over/Under (OU)

2.2.18.1. Definition

The Specific 15-Minute (OU) refers to betting that is determined by the total number of points (goals, corners, games, cards, etc.) at the end of every 15th-minute interval of time in a match.

2.2.18.2. Betting Outcome

If the total is more than the Over/Under pre-designated line, then the winning result is Over; if the total is less than the Over/Under pre-designated line, then the winning result is Under.

2.2.18.3. Example

15th Minute OU: 00:00 – 15:00 OU: Total number of points to be scored from 00:00 till 15:00. All bets must be placed on or before the end of the 15th minute.

30th Minute OU: 15:01 – 30:00 OU: Total number of points to be scored from 15:01 till 30:00. All bets must be placed on or before the end of the 30th minute.

45th Minute OU: 30:01- 45:00 OU: Total number of points to be scored from 30:01 – 45:00. All bets must be placed on or before the end of the 45th minute.

60th Minute OU: 45:01 – 60:00 OU: Total number of points to be scored from 45:01 till 60:00. All bets must be placed on or before the end of the 60th minute.

75th Minute OU: 60:01 – 75:00 OU: Total number of points to be scored from 60:01 till 75:00. All bets must be placed on or before the end of the 75th minute.

90th Minute OU: 75:01- 90:00 OU: Total number of points to be scored from 75:01 till 90:00. All bets must be placed on or before the end of the 90th minute.

2.2.18.4. Settlement of Bets

For the Specific 15-Minute OU, bets are settled on the exact time the goal is scored (ball crossing the goal line), number of corners (corners taken), and Total Bookings (cards given by the official referee) as shown by the clock as published in the live broadcast.

2.2.18.5. Abandonment Rules

Bets placed on unfinished Specific 15-Minute OU will be considered void if a match is suspended or abandoned. However, if the designated Specific 15-Minute OU are completed, then bets will be valid.

2.2.18.6. Safe Play

For the last two (2) minutes of any Specific 15-Minute O/U live betting, any actions other than goals, penalties, and red cards will be considered Safe Play, and pending bets placed may be considered for acceptance.

2.2.18.7. Safe Play (Number of Corners)

For the last two (2) minutes of any Specific 15-Minute Number of Corners live betting, any actions other than front-court dangerous free kicks, attackers holding the ball at the front court, and penalties will be considered Safe Play, and pending bets placed may be considered for acceptance.

2.2.18.8. Safe Play (Total Bookings)

For the last two (2) minutes of any Specific 15-Minute Total Bookings live betting, any actions other than front-court dangerous free kicks, penalties, goals, corners, players down injured unexplained, players arguing, and players fighting will be considered Safe Play, and pending bets placed may be considered for acceptance.

2.2.18.9. Settlement of Bets (30:01-45:00 & 75:01 – 90:00)

Bets are settled on the exact time the goal is scored (ball crossing the goal line), number of corners (corners taken), and Total Bookings (cards given by the official referee) as shown by the clock as published in the live broadcast, excluding any additional time or injury time.

2.2.19. Free Kick

2.2.19.1. Definition

An awarded free kick that remains untaken does not count towards any betting outcomes.

2.2.19.2. Types of Free Kicks

Free kick encompasses both direct free kicks and indirect free kicks, excluding penalty kicks and goal kicks.

2.2.19.3. Number of Free Kicks

2.2.19.3.1. Handicap & 1st Half Handicap

Handicap entails betting on the team expected to take the most free kicks during a match, inclusive of any handicaps.

1st Half Handicap involves betting on the team expected to take the most free kicks during the first half of a match, inclusive of any handicaps.

Bets placed on 1st Half Handicap are void if the match is abandoned during the first half, but remain valid if abandoned during the second half.

2.2.19.3.2. Over/Under & 1st Half Over/Under

Over/Under refers to betting on the total number of free kicks taken by both teams during a match.

1st Half Over/Under pertains to betting on the total number of free kicks taken by both teams during the first half of a match.

If the total exceeds the OU line, the winning result is Over; if it falls below the OU line, the winning result is Under.

Bets become void if the match is abandoned, unless settlement of bets is already determined.

2.2.19.4. First Free Kick & 2nd Half First Free Kick

2.2.19.4.1. First Free Kick

Betting on the team anticipated to take the first free kick in a match.

2.2.19.4.2. 2nd Half First Free Kick

Betting on the team anticipated to take the first free kick in the second half of a match.

2.2.19.4.3. Abandonment Rules

If a match is abandoned after the first free kick has been taken, all bets remain valid. However, if abandoned before the first free kick, all bets are void.

2.2.19.5. Last Free Kick

2.2.19.5.1. Last Free Kick

Betting on the team expected to take the last free kick in a match.

2.2.19.5.2. Abandonment Rules

All bets are void if a match is abandoned.

2.2.19.6. Next Free Kick

2.2.19.6.1. Next Free Kick

Betting to predict which team will be awarded the next free kick.

2.2.19.6.2. Validity of Bets

All bets are considered valid if the designated free kick has been taken.

2.2.20. Goal Kick

2.2.20.1. Definition

A goal kick is awarded to the defending team when the ball fully crosses the end line due to contact with an opposing player.

2.2.20.2. Exclusions

A kick by a goalkeeper following a save is not considered a goal kick.

2.2.20.3. Number of Goal Kicks

2.2.20.3.1. Handicap & 1st Half Handicap

Handicap involves betting on the team expected to take the most goal kicks during a match, including any handicaps.

1st Half Handicap pertains to betting on the team expected to take the most goal kicks during the first half of a match, including any handicaps.

Bets on 1st Half Handicap are void if the match is abandoned during the first half, but remain valid if abandoned during the second half.

2.2.20.3.2. Over/Under & 1st Half Over/Under

Over/Under entails betting on the total number of goal kicks taken by both teams during a match.

1st Half Over/Under involves betting on the total number of goal kicks taken by both teams during the first half of a match.

If the total exceeds the OU line, the winning result is Over; if it falls below the OU line, the winning result is Under.

Bets become void if the match is abandoned, unless the settlement of bets is already determined.

2.2.20.4. First Goal Kick & 2nd Half First Goal Kick

2.2.20.4.1. First Goal Kick

Betting on the team anticipated to take the first goal kick in a match.

2.2.20.4.2. 2nd Half First Goal Kick

Betting on the team anticipated to take the first goal kick in the second half of a match.

2.2.20.4.3. Abandonment Rules

If a match is abandoned after the first goal kick has been taken, all bets remain valid. However, if abandoned before the first goal kick, all bets are void.

2.2.20.5. Last Goal Kick

2.2.20.5.1. Last Goal Kick

Betting on the team expected to take the last goal kick in a match.

2.2.20.5.2. Abandonment Rules

All bets are void if a match is abandoned.

2.2.20.6. Next Goal Kick

2.2.20.6.1. Next Goal Kick

Betting on which team will take the next goal kick in a match.

2.2.20.6.2. Validity of Bets

All bets are considered valid if the designated goal kick has been taken.

2.2.21. Throw-in

2.2.21.1. Definition

A throw-in is granted to a team when the ball completely crosses the side touch line due to contact with an opposing player.

2.2.21.2. Number of Throw-ins

2.2.21.2.1. Handicap & 1st Half Handicap

Handicap involves betting on the team expected to take the most throw-ins during a match, inclusive of any handicaps.

1st Half Handicap pertains to betting on the team expected to take the most throw-ins during the first half of a match, inclusive of any handicaps.

Bets on 1st Half Handicap become void if the match is abandoned during the first half. However, they remain valid if abandoned during the second half.

2.2.21.2.2. Over/Under & 1st Half Over/Under

Over/Under entails betting on the total number of throw-ins taken by both teams during a match.

1st Half Over/Under involves betting on the total number of throw-ins taken by both teams during the first half of a match.

If the total exceeds the OU line, the winning result is Over; if it falls below the OU line, the winning result is Under.

Bets are void if the match is abandoned, unless the settlement of bets is already determined.

2.2.21.3. First Throw-in & 2nd Half First Throw-in

2.2.21.3.1. First Throw-in

Betting on the team anticipated to take the first throw-in in a match.

2.2.21.3.2. 2nd Half First Throw-in

Betting on the team anticipated to take the first throw-in in the second half of a match.

2.2.21.3.3. Abandonment Rules

If a match is abandoned after the first throw-in has been taken, all bets remain valid. However, if abandoned before the first throw-in, all bets are void.

2.2.21.4. Last Throw-in

2.2.21.4.1. Last Throw-in

Betting on the team expected to take the last throw-in in a match.

2.2.21.4.2. Abandonment Rules

All bets are void if a match is abandoned.

2.2.21.5. Next Throw-in

2.2.21.5.1. Next Throw-in

Betting on which team will take the next throw-in in a match.

2.2.21.5.2. Validity of Bets

All bets are considered valid if the designated throw-in has been taken.

2.2.22. Specific 10 Minutes Over/Under (O/U)

2.2.22.1. Definition

The Specific 10-Minute (OU) involves betting determined by the total number of points (goals, corners, games, cards, etc.) at the end of every 10th minute interval of a match.

2.2.22.2. Betting Rules

If the total exceeds the Over/Under pre-designated line, the winning result is Over; if it falls below the Over/Under pre-designated line, the winning result is Under.

2.2.22.3. Examples

10th Minute OU: Total points scored from 00:00 to 10:00. All bets must be placed by the end of the 10th minute.

20th Minute OU: Total points scored from 10:01 to 20:00. All bets must be placed by the end of the 20th minute.

30th Minute OU: Total points scored from 20:01 to 30:00. All bets must be placed by the end of the 30th minute.

40th Minute OU: Total points scored from 30:01 to 40:00. All bets must be placed by the end of the 40th minute.

60th Minute OU: Total points scored from 50:01 to 60:00. All bets must be placed by the end of the 60th minute.

70th Minute OU: Total points scored from 60:01 to 70:00. All bets must be placed by the end of the 70th minute.

80th Minute OU: Total points scored from 70:01 to 80:00. All bets must be placed by the end of the 80th minute.

90th Minute OU: Total points scored from 80:01 to 90:00. All bets must be placed by the end of the 90th minute.

2.2.22.4. Settlement Rules

Bets are settled based on the exact time the goal is scored (ball crossing the goal line), number of corners taken, and total bookings (cards given by the official referee) as shown by the live broadcast clock.

2.2.22.5. Abandonment Rules

If a match is suspended or abandoned, bets placed on unfinished Specific 10-Minute OU will be void. Completed Specific 10-Minute O/Us will be valid.

2.2.22.6. Safe Play

In the last two minutes of any Specific 10 Minutes O/U live betting, actions other than goals, penalties, and red cards are considered Safe Play. Pending bets may be considered for acceptance.

2.2.22.7. Settlement Rules for 80:01-90:00

For the 80:01-90:00 interval, bets are settled based on the exact time the goal is scored (ball crossing the goal line), number of corners taken, and total bookings as shown by the live broadcast clock, excluding any additional time or injury time.

2.2.23. Futsal Rules

2.2.23.1. Regulation Time
All bets are based on the result at the end of the scheduled 40 minutes (2 x 20 minutes) regulation time. Extra-time or penalties do not count.

2.2.23.2. Postponement and Suspension
If a match is postponed or suspended and is not resumed on the same day, all bets will be void.

2.2.23.3. Bet Placement
Bets made before the actual kick-off time will be considered valid. Bets placed after the starting time will be void, except for Live Betting.

2.2.24. Top Goal Scorer

2.2.24.1. Leagues Top Goalscorer
Betting to predict the player who will score the most goals within one regular season of a league.

Goals scored by a player while in different clubs within the same league during mid-season will be included in computing the total goals scored. Goals scored in matches outside the league, play-off games, and penalty shootouts will not count.

Own goals will be excluded.

Bets on non-starters remain valid.

If a player withdraws from or is transferred to another club in a different league prior to the season start, bets will be refunded.

In case of a dead-heat, payout odds are divided by the number of winners, with the stake returned.

2.2.24.2. Tournament or Event Top Goalscorer

Predicting the player who will score the most goals within one tournament or event.

Own goals and goals scored in penalty shootouts are excluded. Goals scored during extra-time are counted.

Bets on non-starters remain valid.

If a player withdraws from or is transferred to another club in a different tournament or event prior to its start, bets will be refunded.

In case of a dead-heat, payout odds are divided by the number of winners, with the stake returned.

2.2.24.3. Players Head to Head Match Top Goal Scorer

Own goals and goals scored in penalty shootouts do not count. Extra-time is excluded.

If a player does not start or play in the match, all bets will be void.

Results are determined when the official result is declared at the end of the match by the governing body.

2.2.25. Injury Time

2.2.25.1. Definition

Injury time refers to the extra playing time added on to compensate for time spent attending to injured players during the match. It may be awarded at the end of the 1st half or the end of the 2nd half, with durations varying

None
1 minute
2 minutes
3 minutes
4+ minutes

2.2.25.2. Injury Time Awarded at the End of 1st Half

Bets are based on the full 45-minute play excluding extra time. Settlement is based on injury time awarded by the match fourth official referee after the full 45 minutes or at the end of the 1st half.
If a match is abandoned during the 1st Half, all bets on Injury Time Awarded at the end of the 1st Half are void, and bets will be refunded.

2.2.25.3. Injury Time Awarded at the End of the 2nd Half

Bets are based on the full 90-minute play excluding extra time. Settlement is based on injury time awarded by the match fourth official referee after the full 90 minutes or at the end of the 2nd half.
If a match is abandoned at any time, all bets on Injury Time Awarded at the end of the 2nd Half are void, and bets will be refunded.

2.2.25.4. Settlement

Bets are settled according to the official results provided by the soccer authority responsible for organizing the match.

2.2.26. Double Chance & 1st Half Double Chance

2.2.26.1. Options

1 or X: Home win or draw
X or 2: Draw or away win
1 or 2: Home win or away win
If a match is played at a neutral venue, the team listed first is considered the home team for betting purposes.

2.2.27. Draw No Bet

2.2.27.1. Definition

Predicting a home or away win in a match. If the final result is a draw after regular time or at the end of scheduled time, all bets are refunded.

2.2.28.1. Both/One/Neither to Score

Rule for Abandoned Events:

If an event is abandoned after a goal is scored by the home team only, ‘Neither’ bets will stand while ‘Both’ and ‘One’ bets will be void.

If an event is abandoned after a goal is scored by the away team only, ‘Neither’ bets will stand while ‘Both’ and ‘One’ bets will be void.

If an event is abandoned after goals are scored by both the home and away teams, all bets will stand.

If an event is abandoned without any goal being scored, all wagers will be void.

Rule 1
Home score ≥ 1, Away score = 0 (1, 2..:0)
Both: Refund
One: Refund
Neither: Lose

Rule 2
Home score ≥ 1, Away score ≥ 1 (1, 2: 1, 2…)
Both: Win
One: Lose
Neither: Lose

Rule 3
Home score = 0, Away score ≥ 1 (0:1, 2…)
Both: Refund
One: Refund
Neither: Lose

2.2.29. To Win to Nil

2.2.29.1. Definition:

Predict whether your selection can win the match without conceding a goal after regular time of play or at the end of the scheduled time, excluding extra time or penalty shoot-outs.

2.2.29.2. Rule for Abandoned Events:

If an event is abandoned after a goal is scored by the home team only, ‘Away’ bets will stand while ‘Home’ bets will be void.

If an event is abandoned after a goal is scored by the away team only, ‘Home’ bets will stand while ‘Away’ bets will be void.

If goals are scored by both the home and away teams, all bets will stand.

If an event is abandoned without any goal being scored, then all wagers will be void.

Rule 1
Home score ≥ 1, Away score = 0 (1, 2..:0)
Home: Refund
Away: Lose

Rule 2
Home score ≥ 1, Away score ≥ 1 (1, 2…: 1, 2…)
Home: Lose
Away: Lose

Rule 3
Home score = 0, Away score ≥ 1 (0:1, 2…)
Home: Lose
Away: Refund

2.2.30. 3 Way Handicap

2.2.30.1. Settlement:

Settlement will be at the odds displayed using the actual score in the match adjusted for the handicap.

2.2.31. To Win Either Half

2.2.31.1. Definition:

Predict whether your selection can score more goals than their opponent in one of two halves.

2.2.31.2. Home to Win Either Half

2.2.31.2.1. Definition:

Betting to predict whether the home team can score more goals than their opponent in one of two halves.

Bets will be void if the match is abandoned unless settlement of bets is already determined.

2.2.31.3. Away to Win Either Half

2.2.31.3.1. Definition:

Betting to predict whether the away team can score more goals than their opponent in one of two halves.

Bets will be void if the match is abandoned unless settlement of bets is already determined.

2.2.32. To Win Both Halves

2.2.32.1. Definition:

Predict whether your selection can score more goals than their opponent in each half.
For example: If your selection scores in the first half of a match and the match finishes 1-0, although the first half was won 1-0, the score in the second 45 minutes was effectively 0-0 and therefore a draw. If this occurs, only the first half is considered to have been ‘won’ and therefore bets would be losers.

2.2.32.2. Home to Win Both Halves

2.2.32.2.1. Definition:

Betting to predict whether the home team can score more goals than their opponent in each half.
Bets will be void if the match is abandoned unless settlement of bets is already determined.

2.2.32.3. Away to Win Both Halves

2.2.32.3.1. Definition:

Betting to predict whether the away team can score more goals than their opponent in each half.
Bets will be void if the match is abandoned unless settlement of bets is already determined.

2.2.33. Highest Scoring Team

2.2.33.1. Definition:

The team with the highest scoring is the winner.

Goal difference does not count.

2.2.33.2. Dead Heat Rules:

If teams are level on scores, then Dead Heat rules apply.
Example
Man City 4, Swansea 4
Liverpool 4, Sunderland 1
Then Liverpool, Man City, and Swansea are the winners.

2.2.33.3. Abandonments and Postponements:

Bets for the team who had a match abandoned or postponed (but not rescheduled within the period stated by the company) will be voided.

Goals scored during penalty shootouts will not count.

For markets referring to tournaments, goals scored in extra time will count.

For markets referring to a set of fixtures on given dates, goals scored in extra time will not count.

2.2.34. Exact First Half Goals

2.2.34.1. Definition:

Exact First Half Goal means betting to predict the total number of goals scored by both teams by the end of the first half.

If an event is abandoned before the end of the first half, all bets are considered void.

2.2.35. Exact Group Points

2.2.35.1. Definition:

Exact Group Points means betting on a team to get a specific number of total points at the end of the Group round.

2.2.36. Highest Scoring Group

2.2.36.1. Definition:

Betting to predict the total number of goals scored by the group on the specified date.

If groups are level on scores, then Dead Heat rules apply.
Example:
Group A
Poland vs. Greece: 2 – 1 = 3 Goals
Russia vs. Czech: 3 – 2 = 5 Goals
Group A Total: 8 Goals
Group B Total: 7 Goals
Group C Total: 7 Goals
Group D Total: 6 Goals
Group A is the winner.

2.2.37. Team Group Points

2.2.37.1. Definition:

Betting on a team’s points at the end of the Group round which accurately matched the categories offered, “Under”, “Inclusive” & “Over”.

Example:
Total points of Team X is 5 points
If the bet is:
Under 3 points – lose
Inclusive 3-4 points – lose
Over 4 points – win

2.2.38. Group Straight Forecast

2.2.38.1. Definition:

Betting to predict the teams that will place first and second, in a specific order, in the team standings of their respective Group at the end of the Group stage.

2.2.39. Injury Time Awarded Over/Under

2.2.39.1. Injury Time Awarded at End of 1st Half Over/Under:

2.2.39.1.1. Definition:

1st Half Injury Time Over/Under means betting Over/Under on the injury time awarded at the end of the 1st half.

2.2.39.1.2. Outcome:

If the total is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.

2.2.39.1.3. Settlement:

Bets are settled on the injury time awarded by the match fourth official referee after the full 45 minutes of play or at end of 1st half.

2.2.39.2. Injury Time Awarded at End of 2nd Half Over/Under

2.2.39.2.1. Definition:

2nd Half Injury Time Over/Under means betting Over/Under on the injury time awarded at the end of the 2nd half.

2.2.39.2.2. Outcome:

If the total is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.

2.2.39.2.3. Settlement:

Bets are settled on the injury time awarded by the match fourth official referee after the full 90 minutes of play or at end of 2nd half.

2.2.40. First Goal Method

2.2.40.1. Definition:

Predicting the way the first goal of a match is scored by either team.
2.2.40.1.1. Free-kick:

Goal must be scored directly from the free kick.
Deflected shots count provided the free-kick taker is awarded the goal.
Also includes goals scored directly from a corner kick.
2.2.40.1.2. Penalty:

Goal must be scored directly from the penalty, with penalty taker as the named scorer.
2.2.40.1.3. Own Goal:

If the goal is declared as an own goal.
2.2.40.1.4. Header:

Last touch of the scorer must be with the head.
2.2.40.1.5. Shot:

All other goal-types not included above.
2.2.40.1.6. No Goal

2.2.40.2. Settlement:

The Company will settle bets according to the official results made available by the soccer authority responsible for organizing the match.

2.2.41. Penalty Shootout – Will the Penalty be Scored?

2.2.41.1. Definition:

Betting to predict if a designated kick-taker will score or miss on a penalty kick during a penalty shootout.

2.2.41.2. Outcome:

If the penalty kick is not taken, then all bets will be considered void.

2.2.42. Dual Forecast

2.2.42.1. Definition:

Dual Forecast means betting to predict the two (2) teams which must be in the top 2 positions, in any order, at the end of the tournament.

2.2.43. Straight Forecast

2.2.43.1. Definition:

Straight Forecast means betting to predict the two (2) teams which must be in the top 2 positions, in exact order, at the end of the tournament.

2.2.44. Top Newcomer

2.2.44.1. Definition:

Top Newcomer means predicting which team will finish as the Top Newcomer of an Event or tournament.

A “Newcomer” is a team that is newly promoted to join an Event or tournament.

2.2.45. Regional Winner

2.2.45.1. Definition:

Regional Winner means betting on the winner of the event or tournament from the region.
All results are taken when the official result is declared at the end of the tournament by the governing body.

2.2.46. Home no bet

2.2.46.1. Definition:

Predict a Draw or Away win in a match. If the final result after regular time of play or at the end of scheduled time is a Home win, all bets will be refunded.

2.2.47. Away no bet

2.2.47.1. Definition:

Predict a Draw or Home win in a match. If the final result after regular time of play or at the end of scheduled time is an Away win, all bets will be refunded.

2.2.48. Draw / No draw

2.2.48.1. Definition:

Predict a Draw or No draw in the final result of an event after regular time of play or at the end of scheduled time.

2.2.49. First Half Correct Score

2.2.49.1. Definition

First Half Correct Score means betting to predict the final score at the end of the First Half.

2.2.49.2. Settlement

Bets will be void if the match is abandoned unless settlement of bets is already determined.

2.2.50. Result/Total Goal

2.2.50.1. Definition

Result/Total Goal means betting to predict both:
(A) whether a match will result in a Home win, Away win, or Draw; and
(B) whether the total number of goals in the final result of an event will be Over or Under.

2.2.50.2. Betting Options

Home & Over: Bet wins if the home team wins and the total goals are above the pre-designated line.

Home & Under: Bet wins if the home team wins and the total goals are below the pre-designated line.

Away & Over: Bet wins if the away team wins and the total goals are above the pre-designated line.

Away & Under: Bet wins if the away team wins and the total goals are below the pre-designated line.

Draw & Over: Bet wins if the match results in a draw and the total goals are above the pre-designated line.

Draw & Under: Bet wins if the match results in a draw and the total goals are below the pre-designated line.

2.2.51. Team to Win From Behind

2.2.51.1. Definition:

Team to Win From Behind means betting to predict the team that will be losing at any time in the match but eventually comes from behind and wins at the end of 90 minutes.

2.2.52. First Goalscorer

2.2.52.1. Definition

First goalscorer means betting to predict the player who will score the first goal in a match.

2.2.52.2. Settlement

Bets on any player who takes no part in the match will be void and refunded.

2.2.52.3. Conditions

Bets on any player who comes on as a substitute only after the first goal is scored will be void and refunded.

2.2.52.4. Exceptions

Own goals do not count as the first goal. In such a case, the next player to score will be considered the first goalscorer.

2.2.52.5. Additional Rule

Where the player is selected after the first goal is scored, the bet will be considered void except when the first goal is an own goal, in which case the bet will stand.

2.2.52.6. Note

Bets on players who are substituted or sent off before the first goal is scored will be lost.

2.2.52.7. Additional Condition

Bets placed on “no goal scorer” win if no player scores a goal in the match. If an own goal is the only goal in a game, bets on “no goal scorer” win.

2.2.53. First Team to Score 2 Goals

2.2.53.1. Definition

Means betting to predict which team will be the first to score two (2) goals in a match.
Home
Away
Neither

2.2.53.2. Settlement

If a match is abandoned after a team has scored two (2) goals, all bets will stand.

2.2.53.3. Note

If a match is abandoned before any team has scored two (2) goals, all bets will be void.

2.2.54. First Team to Score 3 Goals

2.2.54.1. Definition

Means betting to predict which team will be the first to score three (3) goals in a match.
Home
Away
Neither

2.2.54.2. Settlement

If a match is abandoned after a team has scored three (3) goals, all bets will stand.

2.2.54.3. Condition

If a match is abandoned before any team has scored three (3) goals, all bets will be void.

2.2.55. Time of First Goal

2.2.55.1. Definition

Means betting to predict in which time bracket the first goal will be scored.

2.2.55.2. Betting Options

00:00 – 10:00
10:01 – 20:00
20:01 – 30:00
30:01 – 40:00
40:01 – 50:00
50:01 – 60:00
60:01 – 70:00
70:01 – 80:00
80:01 – Full Time
No goal

2.2.55.3. Settlement

If a match is abandoned after the first goal has been scored, all bets will stand.

2.2.55.4. Condition

If a match is abandoned before the first goal has been scored, all bets will be void.

2.2.56. Which Half Will Produce The First Goal

2.2.56.1. Definition

Means betting to predict on which half of the match the first goal will be scored.

2.2.56.2. Betting Options

First half
Second half
No goal

2.2.56.3. Settlement

If a match is subsequently abandoned after the first goal has been scored during the first half, all bets will stand.

2.2.56.4. Condition

If a match is abandoned at any time before the first goal has been scored, all bets will be void.

2.2.57. Both Teams to Score/Result and Both Teams to Score/Half Time Result

2.2.57.1. Definition

Both teams to score / result means betting to both predict

(A) whether a match will result in both teams scoring; and

(B) whether a match will result in a Home Win, Away win, or Draw.

2.2.57.2. Betting Options

Yes & Home: Bet wins if both teams score and the Home team wins.

Yes & Away: Bet wins if both teams score and the Away team wins.

Yes & Draw: Bet wins if both teams score and the match results in a Draw.

2.2.57.3. Both Teams to Score/Half Time Result

2.2.57.3.1. Definition:

Both Teams to Score/Half Time Result means betting to predict the result of the first half of the match and whether both teams will score in the first half.

2.2.57.4. Settlement

Bets will be void if the match is abandoned unless settlement of bets is already determined.

2.2.58. Match Half-time/Full-time Odd/Even

2.2.58.1. Definition

Match Half-time/Full-time Odd/Even means betting to predict whether the half-time result and the full-time result of a match are both odd, both even, one odd and one even, or one even and one odd.

2.2.58.2. Betting Options:

Odd/Odd
Odd/Even
Even/Odd
Even/Even

2.2.58.3. Condition

For this bet type, any extra time added will not be counted for purposes of determining the full-time result of a match.

2.2.58.4. Settlement

Bets will be void if the match is abandoned unless settlement of bets is already determined.

2.2.59. Half with Most Away Team Goal

2.2.59.1. Definition

Half with Most Away Team Goal means betting to predict in which half of the match the Away Team will score more goals.

2.2.59.2. Betting Options

1st Half
2nd Half
Tie

2.2.60. Half with Home Team Score the First Goal

2.2.60.1. Definition

Half with Home Team Score the First Goal means betting to predict in which half of the match the Home Team will score the First Goal.

2.2.60.2. Betting Options

1st Half
2nd Half
No Goal

2.2.61. Half with Away Team Score the First Goal

2.2.61.1. Definition

Half with Away Team Score the First Goal means betting to predict which half of the match the Away Team will score the First Goal.

2.2.61.2. Betting Options

1st Half
2nd Half
No Goal

2.2.62. Specific 15-Minute Handicap (HDP)

2.2.62.1. Definition

The Specific 15-minute Handicap means betting when one competitor or team receives a virtual head start. The winner is the competitor or team with the better score after adding the given handicap to the result at the end of every 15th minute interval of time in a match.

2.2.62.2. Examples

15th Minute HDP
00:00 – 15:00 HDP: The winner is the competitor or team with the better score from 00:00 till 15:00.

30th Minute HDP
15:01 – 30:00 HDP: The winner is the competitor or team with the better score from 15:01 till 30:00.

45th Minute HDP
30:01- 45:00 HDP: The winner is the competitor or team with the better score from 30:01 – 45:00.

60th Minute HDP
45:01 – 60:00 HDP: The winner is the competitor or team with the better score from 45:01 till 60:00.

75th Minute HDP
60:01 – 75:00 HDP: The winner is the competitor or team with the better score from 60:01 till 75:00.

90th Minute HDP
75:01- 90:00 HDP: The winner is the competitor or team with the better score from 75:01 till 90:00.

2.2.62. Specific 15-Minute Handicap (HDP) Continued:

2.2.62.3. Settlement Details

For the Specific 15-Minute HDP, bets are settled on the exact time the goal is scored (ball crossing the goal line), number of corners (corners taken), and Total Bookings (cards given by the official referee) as shown by the clock in the live broadcast.

2.2.62.4. Suspended or Abandoned Matches

If a match is suspended or abandoned, bets placed on unfinished Specific 15-Minute HDP will be void. However, if the designated Specific 15-Minute HDP are completed, bets will remain valid.

2.2.62.5. Safe Play in Last Two Minutes

For the last two (2) minutes of any Specific 15-Minute HDP live betting, any actions other than a goal, a penalty, or a red card will be considered Safe Play. Thus, all pending bets placed may be considered for acceptance.

2.2.62.6. Settlement for 30:01-45:00 & 75:01 – 90:00:

For the time intervals 30:01-45:00 & 75:01 – 90:00, bets are settled on the exact time the goal is scored (ball crossing the goal line), number of corners (corners taken), and Total Bookings (cards given by the official referee) as shown by the clock in the live broadcast, excluding any additional time or injury time.

2.2.63. Fantasy Match: Team to Score First

2.2.63.1. Definition:

Fantasy Match: Team to Score First means betting to predict the team that will score the first goal in a fantasy match. A fantasy match combines two real matches into one hypothetical scenario.

2.2.63.2. Tie Scenario:

If both matches scored at the same time or no goal resulted from BOTH matches, the fantasy match will be considered as a draw.

2.2.63.3. Postponed or Cancelled Match Scenario:

If one match is postponed or cancelled after the first goal is scored in the other match, all bets will stand. However, if a match is postponed or cancelled before the first goal is scored in the other match, all bets will be void.

2.2.63.4. All Matches Cancelled Scenario:

If both matches are cancelled without scoring a goal, all bets will be void.

2.2.63.5. Extra Time Exclusion:

Any goal scored during extra time will not count towards the Fantasy Match: Team to Score First bet.

2.2.64. Top European Team

2.2.64.1. Definition:

Top European Team means betting on which European team will advance farthest in the FIFA World Cup tournament.

2.2.64.2. Final Match Scenario:

If two European teams compete in the finals or in the third-place match, the winner of the match will be considered the Top European Team.

2.2.64.3. Dead Heat Rules:

In cases where more than one European team exits the tournament in the same farthest round, Dead Heat rules apply. The payout odds (less the stake) are divided by the number of winners, and settled accordingly with the stake returned.

2.2.64.4. Settlement Details:

All bets for Top European Team will be settled when the official winner of the finals or third-place match is declared by FIFA or when the last European team exits the tournament.

2.2.65. Top South American Team

2.2.65.1. Definition:

Top South American Team means betting on which South American team will advance farthest in the FIFA World Cup tournament.

2.2.65.2. Final Match Scenario:

If two South American teams compete in the finals or in the third-place match, the winner of the match will be considered the Top South American Team.

2.2.65.3. Dead Heat Rules:

In cases where more than one South American team exits the tournament in the same farthest round, Dead Heat rules apply. The payout odds (less the stake) are divided by the number of winners, and settled accordingly with the stake returned.

2.2.65.4. Settlement Details:

All bets for Top South American Team will be settled when the official winner of the finals or third-place match is declared by FIFA or when the last South American team exits the tournament.

2.2.66. Top African Team

2.2.66.1. Definition:

Top African Team refers to betting on the African team expected to advance farthest in the FIFA World Cup tournament.

2.2.66.2. Final Match Scenario:

If two African teams compete in the finals or in the third-place match, the winner of that match determines the Top African Team.

2.2.66.3. Dead Heat Rules:

If multiple African teams exit the tournament in the same farthest round, Dead Heat rules apply. Payout odds (less the stake) are divided by the number of winners, and settlements are made accordingly with the stake returned.

2.2.66.4. Settlement Details:

Settlement for Top African Team bets occurs when the official winner of the finals or third place match is declared by FIFA or when the last African team exits the tournament.

2.2.67. Both Teams to Score

2.2.67.1. Definition:

Both Teams to Score involves predicting whether both teams will score in a match.

2.2.67.2. Abandoned Matches:

Bets become void if the match is abandoned unless settlement of bets is already determined.

2.2.68. Both Teams to Score in First Half

2.2.68.1. Definition:

Both Teams to Score in First Half is betting on both teams scoring in the first half of a match.

2.2.68.2. Abandonment Rules:

If both teams score in the first half and the match is later abandoned, ‘Yes’ bets are settled as winners and ‘No’ bets as losers. If the match is abandoned before both teams score in the first half, all bets become void.

2.2.69. Both Teams to Score in Second Half

2.2.69.1. Definition:

Both Teams to Score in Second Half predicts whether both teams will score in the second half of a match.

2.2.69.2. Abandonment Rules:

If both teams score in the second half and the match is later abandoned, ‘Yes’ bets are settled as winners and ‘No’ bets as losers. If the match is abandoned before both teams score in the second half, all bets become void.

2.2.70. Both Teams to Score in 1st and/or 2nd Half

2.2.70.1. Definition:

Both Teams to Score in 1st and/or 2nd Half involves predicting if both teams will score in both the first and second halves of the match.

2.2.70.2. Abandonment Rules:

Bets become void if the match is abandoned unless both teams have already scored in both halves.

2.2.71. Both Teams to Score/Total Goals

2.2.71.1. Definition:

Both Teams to Score/Total Goals predicts the total number of goals in the match and whether both teams will score.

2.2.71.2. Abandonment Rules:

Bets become void if the match is abandoned unless settlement of bets is already determined.

2.2.72. Half Time Result/Total Goals

2.2.72.1. Definition:

Half Time Result/Total Goals involves predicting the first-half result and the total number of first-half goals.

2.2.72.2. Abandonment Rules:

Bets become void if the match is abandoned during the first half. However, bets remain valid if the match is abandoned during the second half.

2.2.73. Home First Half to Score/Second Half to Score

2.2.73.1. Definition:

Home First Half to Score/Second Half to Score predicts whether the Home Team will score in both the first and second halves of the match.

2.2.73.2. Abandonment Rules:

Bets become void if the match is abandoned unless settlement of bets is already determined.

2.2.74. Away First Half to Score/Second Half to Score

2.2.74.1. Definition:

Away First Half to Score/Second Half to Score predicts whether the Away Team will score in both the first and second halves of the match.

2.2.74.2. Abandonment Rules:

Bets become void if the match is abandoned unless settlement of bets is already determined.

2.2.75. Specific 15 Minutes 1X2

2.2.75.1. Definition:

Specific 15 Minutes 1X2 involves betting to predict one of three possible winning outcomes at the end of every 15-minute interval of a match.

“1” refers to the team named first (usually the home team).

“X” refers to the game resulting in a draw or tie.

“2” refers to the team named second (usually the away team).

2.2.75.2. Betting Intervals:

Specific 15 Minutes 1X2 bets are placed for each interval of 15 minutes as follows:

15th Minute 1X2: Predict the outcome from 00:00 – 15:00.

30th Minute 1X2: Predict the outcome from 15:01 – 30:00.

45th Minute 1X2: Predict the outcome from 30:01 – 45:00.

60th Minute 1X2: Predict the outcome from 45:01 – 60:00.

75th Minute 1X2: Predict the outcome from 60:01 – 75:00.

90th Minute 1X2: Predict the outcome from 75:01 – 90:00.

All bets must be placed before the end of the respective 15-minute interval.

2.2.75.3. Settlement Criteria:

Bets are settled based on the exact time the goal is scored (ball crossing the goal line), number of corners taken, and total bookings (cards given by the official referee) as shown by the clock in the live broadcast.

2.2.75.4. Abandonment Rules:

If a match is suspended or abandoned, bets placed on unfinished Specific 15 Minutes 1X2 intervals will be void. Completed intervals will be considered valid.

2.2.75.5. Safe Play Definition:

For the last two (2) minutes of any Specific 15 Minutes 1X2 live betting, any actions other than a goal, penalty, or red card will be considered Safe Play. Pending bets may be considered for acceptance during this time.

2.2.75.6. Settlement Details for 30:01 – 45:00 & 75:01 – 90:00:

Bets for these intervals are settled based on the exact time the goal is scored, number of corners taken, and total bookings as shown by the clock in the live broadcast. This excludes any additional time or injury time.

2.2.76. Which Team Will Advance to Next Round

2.2.76.1. Definition:

Which Team Will Advance to Next Round involves betting to predict which team will proceed to the subsequent round of the tournament.

2.2.77. Specific 10-Minute Handicap (HDP)

2.2.77.1. Definition:

Specific 10-Minute Handicap entails betting when one competitor or team receives a virtual head start. The winner is determined by the competitor or team with the superior score after incorporating the given handicap to the result at the end of every 10-minute interval of the match.

2.2.77.2. Betting Intervals:

Specific 10-Minute Handicap bets are placed for each 10-minute interval as follows:

10th Minute HDP: Predict the outcome from 00:00 – 10:00.

20th Minute HDP: Predict the outcome from 10:01 – 20:00.

30th Minute HDP: Predict the outcome from 20:01 – 30:00.

40th Minute HDP: Predict the outcome from 30:01 – 40:00.

60th Minute HDP: Predict the outcome from 50:01 – 60:00.

70th Minute HDP: Predict the outcome from 60:01 – 70:00.

80th Minute HDP: Predict the outcome from 70:01 – 80:00.

90th Minute HDP: Predict the outcome from 80:01 – 90:00.

All bets must be placed before the end of the respective 10-minute interval.

2.2.77.3. Settlement Criteria:

Bets are settled based on the exact time the goal is scored (ball crossing the goal line), number of corners taken, and total bookings (cards given by the official referee) as indicated by the clock in the live broadcast.

2.2.77.4. Abandonment Rules:

If a match is suspended or abandoned, bets placed on unfinished Specific 10-Minute HDP intervals will be void. Completed intervals will be considered valid.

2.2.77.5. Safe Play Definition:

During the last two (2) minutes of any Specific 10-Minute HDP live betting, any actions other than a goal, penalty, or red card will be deemed Safe Play. Pending bets may be considered for acceptance during this period.

2.2.77.6. Settlement Details for 80:01-90:00:

Bets for this interval are settled based on the exact time the goal is scored, number of corners taken, and total bookings as indicated by the clock in the live broadcast. This excludes any additional time or injury time.

2.2.78. First Penalty to Score or Not to Score

2.2.78.1. Definition:

First Penalty to Score or Not to Score involves betting on whether the first penalty awarded in a match will be successfully converted into a goal or missed.

2.2.79. Top Jersey Sponsor

2.2.79.1. Definition:

Top Jersey Sponsor entails betting on which sponsor displayed on a team’s jersey will be associated with the winning team of the title.

2.2.80. Continent of Head Coach Winner

2.2.80.1. Definition:

Continent of Head Coach Winner involves betting on the continent of origin of the head coach of the team that will ultimately win the title.

2.2.81. Winning Margin

2.2.81.1. Definition:

Winning Margin allows bettors to predict both the winner of the match and the margin of goals scored between the Home and Away team.

2.2.81.2. Available Options:

The available options include:
Home win by 1 goal
Home win by 2 goals
Home win by 3 or more goals
Any goal score Draw
Away win by 1 goal
Away win by 2 goals
Away win by 3 or more goals

2.2.81.3. Exclusion of Extra Time:

Extra time is not considered in determining the winning margin.
2.2.82. Next Goal

2.2.82.1. Definition:

Next Goal involves predicting the team that will score the next goal in a match.

2.2.83. Penalty Awarded

2.2.83.1. Definition:

Penalty Awarded allows bettors to predict whether a penalty will be awarded during a match.

2.2.83.2. Available Options:

Options available are:
Yes
No

2.2.84. Highest Scoring Half

2.2.84.1. Definition:

Highest Scoring Half entails predicting which half of the match will witness a greater number of total goals.

2.2.84.2. Available Options:

Options include:
1st Half
2nd Half
Tie

2.2.84.3. Abandonment Rules:

Bets are void if the match is abandoned, unless settlement of bets has already been determined.

2.2.84.4. Home Team Highest Scoring Half

2.2.84.4.1. Definition:

Home Team Highest Scoring Half involves betting on which half of the match will see the home team score the greater number of goals.

2.2.84.4.2. Abandonment Rules:

Bets are void if the match is abandoned, unless settlement of bets has already been determined.

2.2.84.5. Away Team Highest Scoring Half

2.2.84.5.1. Definition:

Away Team Highest Scoring Half allows betting on which half of the match will see the away team score the greater number of goals.

2.2.84.5.2. Abandonment Rules:

Bets are void if the match is abandoned, unless settlement of bets has already been determined.

2.2.85. Half Time/Full Time Correct Score

2.2.85.1. Definition:

Half Time/Full Time Correct Score involves predicting both the correct score at half time and the correct final score at the end of the match.

2.2.85.2. Note:

“4+” refers to the betting option where the total goals scored after full time must be at least four (4) to win the bet.

2.2.85.3. Abandonment Rules:

Bets are void if the match is abandoned, unless settlement of bets has already been determined.

3. Specific Event Betting Rules

3.1. Soccer Rules

3.1.1. Regular Time and Special Time Periods:

Matches scheduled for play other than under regular time, such as special time periods in various tournaments or friendly matches, will have bets settled at the end of the scheduled time.

If less than regular time is played, the operator may suspend settlement of bets pending the official result.

Bets taken on matches not expressly indicated as non-regular time matches prior to all soccer matches will be considered void.

3.1.2. Postponement, Abandonment, and Suspension:

If a soccer match is postponed, abandoned, or suspended and not resumed within 12 hours from the scheduled commencement time, the match is void, irrespective of any official decision.
The outcome of all bets on abandoned/suspended matches is at the sole discretion of the Company.

3.1.3. First Half Betting (1H):

First Half Betting applies to first half play only. If a match is abandoned during the first half, all bets are void. If abandoned during the second half, first half bets remain valid.

3.1.4. Company Information Service:

The Company provides information as a service and accepts no liability. It’s the customer’s responsibility to be aware of correct match information.

3.1.5. Venue and Team Name Accuracy:

If a match scheduled for neutral ground is played elsewhere or vice versa, all bets remain valid.
Bets are void if there’s a change of venue (home team plays away or vice versa), or if home and away team names are stated in reverse.

3.1.6. Live Betting Score Update:

The score for Soccer live betting is updated during the game. Markets refer to the score displayed at the time of bet placement. Timer and red card notices are for reference only.

3.1.7. Danger Play and Safe Play:

The Company reserves the right to suspend acceptance of bets during Danger Play, which may affect the game’s outcome. Safe Play bets will continue to be accepted.

3.1.8. Live Betting Duration and Safe Play:

Live betting is allowed up to the 90th minute plus any injury time for most games. Safe Play actions include play in or around the penalty spot area, penalties, and dangerous free-kicks.

3.1.9. Pending Bets at Referee’s End Signal:

All pending bets are automatically rejected when the referee ends the match at half time and/or full time.

3.1.10. Specific Live Betting Exclusions:

Excluding the last 2 minutes of certain live betting intervals, pending bets are rejected when a goal is scored. Pending bets are accepted under Safe Play conditions when a penalty is missed.

3.1.11. Live Fantasy Match Betting:

Bet placement is allowed up to the 90th minute plus any injury time for most games. Safe Play actions are considered for bet acceptance until the end of regulation time.

3.2. Basketball

3.2.1. Full-Time Markets:

All Full-Time markets, including Live betting, will be settled on the final result including overtime unless stated otherwise.

3.2.2. Match Start Delay:

If a match does not start on the scheduled start date, all bets will be void unless stated otherwise.

3.2.3. Suspended or Abandoned Matches:

If a match starts but is suspended or abandoned within twelve hours of the scheduled start time, Full-Time bets are valid if certain minimum playing time criteria are met.

Bets will also be considered valid if an official result is declared. Otherwise, bets on suspended or abandoned matches will be void, except for those on markets unconditionally determined.

3.2.4. First-Half and Second-Half Results:

First-Half results are the sum of the First and Second Quarters, while Second-Half results are the sum of the Third and Fourth Quarters, including any Overtime played.

3.2.5. Fourth Quarter Results:

Fourth Quarter results do not include any Overtime played.

3.2.6. Suspended or Abandoned Halves/Quarters:

Bets placed on unfinished Halves or Quarters in suspended or abandoned matches will be void, unless the designated Halves or Quarters are completed.

3.2.7. Score Update for Live Betting:

The score will not be updated for basketball live betting. The handicap shown during live trading refers to the score at the start of the match. Time and scores displayed are for reference only.

3.2.8. First Basket Markets:

Which Team to Score the First Basket markets are settled on the team scoring the first points. Bets remain valid if a match is suspended or abandoned after the first points have been scored.

3.2.9. Last Basket Markets:

Which Team to Score the Last Basket markets are settled on the team scoring the last points of a match or specified Half/Quarter. All bets are void if a match is suspended or abandoned.

3.2.10. Special Markets:

Special markets are valid if both players participate in the match. If one or both players do not participate, all bets are void. Results include Overtime unless stated otherwise.

3.2.11. NCAA Venue Reference:

The Home/Away venue for NCAA matches are provided as reference only.

3.2.12. Fantasy Basketball Markets:

Fantasy Basketball markets involve pairings or combinations of teams from different matches.

Matches involving both teams must tip-off on the same day, otherwise bets are void. Venues are for reference only.

3.2.13. Most Quarters Markets:

To win most Quarters markets are settled on the team winning the most quarters during a basketball match. Overtime is not included. All bets are void if a match is suspended or abandoned.

3.3. American Football

3.3.1. Full-Time Markets:

All Full-Time markets, including Live betting, will be settled on the final result including overtime unless otherwise stated.

3.3.2. Match Start Delay:

If a match does not start on the scheduled start date, all bets will be void unless stated otherwise.

3.3.3. Suspended or Abandoned Matches:

If a match starts but is suspended or abandoned within twelve hours of the scheduled start time, Full-Time bets are valid if fifty-five (55) minutes of the match has been completed.

Bets will also be valid if an official result is declared. Otherwise, bets on suspended or abandoned matches will be void, except for those on markets unconditionally determined.

3.3.4. First-Half and Second-Half Results:

First-Half results are the sum of the First and Second Quarters, while Second-Half results are the sum of the Third and Fourth Quarters, including any Overtime played.

3.3.5. Fourth Quarter Results:

Fourth Quarter results do not include any Overtime played.

3.3.6. Suspended or Abandoned Halves/Quarters:

Bets placed on unfinished Halves or Quarters in suspended or abandoned matches will be void if the designated Halves or Quarters are not completed.

3.3.7. Score Update for Live Betting:

The score will be updated for American Football live betting. Markets shown during live trading refer to the score displayed at the time the bet is placed.

3.3.8. First Points Markets:

Which Team to Score the First Points markets are settled on the team scoring the first points. Bets remain valid if a match is suspended or abandoned after the first points have been scored.

3.3.9. Last Points Markets:

Which Team to Score the Last Points markets are settled on the team scoring the last points of a match, including overtime. All bets are void if a match is suspended or abandoned.

3.3.10. NCAA Venue Reference:

The Home/Away venue for NCAA matches are provided as a reference only.

3.3.11. Live Betting Safety Measures:

During a game, if certain actions are deemed dangerous by the Company, such as affecting the score, outcome, or performance of a team or player, the Company reserves the right to suspend acceptance of bets and may accept or reject bets after such actions. All other actions in a game are considered Safe Play, and bets will continue to be considered for acceptance.

3.4. Baseball

3.4.1. Pitcher Names:

Pitcher names are provided for reference only. All baseball bets are considered valid regardless of the starting pitchers.

3.4.2. Full-Time Markets:

All Full-Time markets, including Live betting, will be settled on the final result including extra innings, unless otherwise stated. In Japanese baseball, a tie can be declared, and in this case, moneyline bets will be refunded.

3.4.3. Match Start Delay:

If a game does not start on the scheduled start date, all bets will be void unless stated otherwise.

3.4.4. Completion of Nine Innings:

For baseball bets to be valid, the game must go 9 (nine) innings (or 8.5 innings if the home team is leading). If a game is suspended and completed on a subsequent day, all bets (except those unconditionally determined) will be void.

3.4.5. Determining the Score:

If a game is suspended or called in extra innings, the score will be determined after the last full inning, unless the home team scores to tie or lead in the bottom half of the inning. In such cases, the score is determined at the time the game is called.

3.4.6. First 5 Innings Bets:

First 5 Innings bets are settled on the result at the end of five innings. If five innings are not completed, all bets will be void.

3.4.7. Score Update for Live Betting:

The score will be updated for Baseball live betting. Markets shown during live trading refer to the score displayed at the time the bet is placed.

3.4.8. World Baseball Classic Games:

World Baseball Classic games can end early if a team is leading by ten or more runs after the opposing team has batted in at least seven innings, or if a team is leading by more than fifteen runs after the opposing team has batted in at least five innings. In such cases, all bets will be considered valid.

3.4.9. International Baseball Games:

International Baseball games, such as Olympic matches, may be called early. For bets to be valid, 6.5 innings must have been completed.

3.4.10. Live Betting Safety Measures:

During a game, certain actions deemed dangerous by the Company may warrant suspending acceptance of bets. All other actions are considered Safe Play, and bets will continue to be considered for acceptance.

3.5. Ice Hockey

3.5.1. Full-Time Markets:

Full-Time markets may be offered as either “Regular Time Only” or “Including Overtime and Penalty Shootouts” or both. Clients should refer to the market title for clarification. If a match is decided by a penalty shootout, the winning team will have one goal added to their score to determine the final result.

3.5.2. Match Start Delay:

If a match does not start on the scheduled start date, all bets will be void unless stated otherwise.

3.5.3. Match Suspension or Abandonment:

If a match starts but is suspended or abandoned within twelve hours of the scheduled start time, Full-Time bets are still considered valid if at least fifty-five (55) minutes of the match has been completed. Bets will also be considered valid if an official result is declared by the relevant governing body. Otherwise, bets on suspended or abandoned matches will be void, except for those on markets which have been unconditionally determined.

3.5.4. Period Betting:

For Period betting, a period must be completed for bets to be considered valid.

3.5.5. Third Period Results:

Third period results do not include any overtime or shoot-outs that may be played.

3.5.6. Live Betting Settlement:

Ice Hockey Live Betting is settled on the result at the end of normal time (three periods). Overtime and shoot-out results do not count.

3.5.7. Score Update for Live Betting:

The score will be updated for Ice Hockey live betting. Markets shown during live trading refer to the score displayed at the time the bet is placed.

3.5.8. Live Betting Safety Measures:

During a game, certain actions deemed dangerous by the Company may warrant suspending acceptance of bets. All other actions are considered Safe Play, and bets will continue to be considered for acceptance.

3.6. Tennis

3.6.1. Market Types:

Moneyline markets indicate the winner of the match or specified set. Handicap markets are based on sets or games (refer to market title); Over/Under and Odd/Even markets are based on games unless stated otherwise.

3.6.2. Player Non-Participation:

If a player does not start a tournament or match, all bets on that player will be void.

3.6.3. Player Retirement or Disqualification:

If a player (or pairing) retires or is disqualified during a match, all bets will be void, except for those on markets unconditionally determined.

3.6.4. Match Postponement or Suspension:

If a match is postponed or suspended, all bets are valid if the match is completed.

3.6.5. Venue or Court Surface Changes:

All bets remain valid regardless of any change in venue or court surface.

3.6.6. Changes in Number of Sets:

If the scheduled number of sets to win a match changes, all bets are void except for those unconditionally determined.

3.6.7. First Set Winner:

Refers to the result of the specified set. Bets void if the set is not completed.

3.6.8. Tennis Live Betting:

Settled on the match (or specified set) result. Score not updated for live betting.

3.6.9. Most Aces (Double Faults) Markets:

Settled by official match statistics. Bets void if player retires or is disqualified.

3.6.10. First Ace (Double Fault) Markets:

Settled by official match stats. Bets valid even if match incomplete due to retirement or disqualification. Void if no ace (double fault) at retirement/disqualification.

3.6.11. Game Winner Markets:

Refers to the winner of a specific game. Bets void if a retirement/disqualification occurs during an incomplete game. Penalty game results in void bets; penalty point results in valid bets. Suspended game results in valid bets if completed.

3.6.12. Match Correct Score Markets:

Refers to the exact sets won by each player. Bets void if match incomplete or scheduled set number changes.

3.6.13. Set X Correct Score Markets:

Refers to the exact games won by each player in a set. Bets void if set incomplete or scheduled game number changes.

3.7. Badminton

3.7.1. Market Types:

Moneyline markets indicate the match or specified set winner. Handicap markets are based on sets or points (refer to market title); Over/Under and Odd/Even markets are based on points unless stated otherwise.

3.7.2. Player Non-Participation:

If a player does not start a tournament or match, all bets on that player will be void.

3.7.3. Player Retirement or Disqualification:

If a player (or pairing) retires or is disqualified during a match, all bets will be void, except for those on markets unconditionally determined.

3.7.4. Match Postponement or Suspension:

If a match is postponed or suspended, all bets are valid if resumed within twelve hours.

3.7.5. First Set Winner:

Refers to the result of the specified set. Bets void if the set is not completed.

3.7.6. Badminton Live Betting:

Settled on the match (or specified set) result. Score not updated for live betting.

3.8. Table Tennis

3.8.1. Market Types:

Moneyline markets indicate the winner of the match or specified set. Handicap markets are based on sets or points (refer to market title); Over/Under and Odd/Even markets are based on points unless stated otherwise.

3.8.2. Player Non-Participation:

If a player does not start a tournament or match, all bets on that player will be void.

3.8.3. Player Retirement or Disqualification:

If a player (or pairing) retires or is disqualified during a match, all bets will be void, except for those on markets unconditionally determined.

3.8.4. Match Postponement or Suspension:

If a match is postponed or suspended, all bets are valid if the match resumes within twelve hours.

3.8.5. First Set Winner:

Refers to the result of the specified set. Bets void if the set is not completed.

3.8.6. Table Tennis Live Betting:

Settled on the match (or specified set) result. Score not updated for live betting.

3.9. Volleyball & Beach Volleyball

3.9.1. Market Types:

Moneyline markets indicate the winner of the match or specified set. Handicap markets are based on sets or points (refer to market title); Over/Under and Odd/Even markets are based on points unless stated otherwise.

3.9.2. Team Non-Participation:

If a team does not start a tournament or match, all bets on that team will be void.

3.9.3. Team Retirement or Disqualification:

If a team retires or is disqualified during a match, all bets will be void, except for those on markets unconditionally determined.

3.9.4. Match Postponement or Suspension:

If a match is postponed or suspended, all bets are valid if the match resumes within twelve hours.

3.9.5. First Set Winner:

Refers to the result of the specified set. Bets void if the set is not completed.

3.9.6. Volleyball Live Betting:

Settled on the match (or specified set) result. Score not updated for live betting.

3.10. Field Hockey

3.10.1. Full-Time Markets:

Settled on the final result at the end of normal time. Extra-time, golden goal, and penalty shoot-outs not counted for full-time markets.

3.10.2. Match Postponement or Abandonment:

If a match is postponed, suspended, or abandoned, all bets void unless resumed within twelve hours or an official result declared.

3.10.3. First Half Markets:

Refers to the result of the first half. Bets void if the specified half is not completed.

3.10.4. Field Hockey Live Betting:

Settled on the result of the match at the end of normal time.

3.10.5. Field Hockey Live Betting Updates:

Score updated for live betting. Markets based on the displayed score at the time of betting.

3.10.6. Live Betting Safety Measures:

Betting may be suspended during dangerous play, with decisions made at the company’s discretion. All other actions considered safe for betting acceptance.

3.11. Snooker & Pool

3.11.1. Market Types:

Moneyline and handicap markets refer to the winner of the match. Over/Under and Odd/Even markets are based on the number of frames/racks (unless otherwise stated).

3.11.2. Player Non-Participation:

If a player does not start a tournament or match, all bets on that player will be void.

3.11.3. Incomplete Matches:

If a match starts but is not completed, all bets are void, except for those on markets unconditionally determined.

3.11.4. Snooker & Pool Live Betting:

Settled on the match (or specified frame/rack) result. The score is not updated for live betting.

3.11.5. Individual Frame Markets:

Over/Under and Odd/Even markets refer to the total number of points scored in that frame.

3.11.6. First Red Pot & Race to 30 Points:

Markets refer to the first legal red pot in a match or specified frame and the player reaching 30 points first.

3.11.7. Highest Break & Total Centuries:

Highest break refers to points scored in a “break” by a player. Total centuries refer to breaks of 100 points or more.

3.12. Golf

3.12.1. Tournament Settlement:

All bets settled according to official tournament results.

3.12.2. Player Non-Participation:

Bets on a player void if they don’t start a tournament or specific round. Retirements or disqualifications result in lost bets.

3.12.3. Delayed or Suspended Tournaments:

Bets remain valid for 48 hours after the scheduled finish if delayed or suspended.

3.12.4. Outright (Tournament Winner) Markets:

Settlement includes any play-off results. Shortened tournaments with official winners remain valid.

3.12.5. Tournament Matchups:

Refers to the golfer with the lowest score during the tournament. Withdrawals or disqualifications affect bets.

3.12.6. Round Matchups:

Refers to the golfer with the lowest score over a specified 18 holes. Withdrawals or disqualifications affect bets.

3.12.7. Round Over/Under

3.12.7.1. Market Explanation:

Round Over/Under markets pertain to a golfer’s or golfers’ score over a specified 18 holes. Play-offs are excluded from consideration.

3.12.7.2. Conditions:

Validity Requirement: A golfer must tee off for bets to be valid.

Void Condition: If a golfer fails to complete the specified 18 holes, all bets are void.

3.12.8. Individual Hole Over/Under

3.12.8.1. Market Description:

Individual hole Over/Under markets focus on a golfer’s or golfers’ score over a specific individual hole of a specified round.

3.12.8.2. Conditions:

Void Condition: If the hole is not completed by the golfer or golfers, all bets are void.

3.13. Motor Sports

3.13.1. Covered Events:

Motor Sports encompass various events including Formula One, Moto GP, and A1GP.

3.13.2. Result Determination:

Podium positions constitute the official result, irrespective of subsequent disqualifications or amendments to the race result. If no podium ceremony occurs, the result declared by the relevant governing body immediately after the race’s end is considered. Qualifying markets are based on final qualifying positions declared by the governing body post-qualifying.

3.13.3. Venue Change:

If the scheduled venue changes, all bets are void.

3.13.4. Postponement and Completion:

Postponed races remain valid if started within forty-eight hours, otherwise void. If a race starts but isn’t completed, bets remain valid with an official result. Void if no official result.

3.13.5. Race Start Conditions:

A motor race begins with the warm-up lap signal. Failure to start from the grid or pit lane results in void bets. Pole position bets void if a competitor fails to start the official qualifying session.

3.13.6. Head to Head Conditions:

Both racers must start for bets to be valid in Head to Head markets. Winner determined by finishing position or laps completed. Void if no official finishing positions.

3.13.7. Fastest Lap Market:

Decided based on the racer or team with the fastest lap time during the race.

3.13.8. Classified Finishers Market:

Decided based on the official result declared by the governing body.

3.13.9. Motor Sports Live Betting:

Settled on the official result of the specified race.

3.13.10. Odd/Even Markets:

Based on the final finishing positions as declared by the governing body. Void if a driver lacks official classification.

3.13.11. Winning Margin Markets:

Based on the time difference (in seconds) between selected drivers as declared by the governing body. Over means the time difference exceeds the handicap, Under means it’s less. Void if time difference equals the handicap.

3.14. Handball

3.14.1. Market Settlement:

Full-Time markets settled on the final result at the end of normal time. Extra-time and penalty shoot-outs not included.

3.14.2. Postponement and Resumption:

Postponed, suspended, or abandoned matches void if not resumed within twelve hours, except for markets unconditionally determined. Official result declaration by the governing body validates bets.

3.14.3. Handball Live Betting:

Settled on the match result at the end of normal time.

3.14.4. Live Betting Score Update:

The score isn’t updated for handball live betting.

3.15. Water Polo

3.15.1. Full-Time Market Settlement:

All Full-Time markets, including Live betting, settled based on the final result at the end of normal time (four quarters). Extra-time and shoot-outs not considered for full-time markets.

3.15.2. Postponement and Abandonment:

Postponed, suspended, or abandoned matches void if not resumed within twelve hours of the scheduled start time, except for markets unconditionally determined. Official result declaration by the relevant governing body validates bets.

3.15.3. First Half Market Explanation:

First Half markets pertain to the result of the first and second quarters. Void if the specified half isn’t completed.

3.15.4. Water Polo Live Betting Settlement:

Settled on the match result at the end of normal time.

3.15.5. Live Betting Score Update:

The score remains unaltered for water-polo live betting.

3.16. Boxing

3.16.1. Postponed Fights Validity:

Bets on postponed fights valid if rescheduled within fourteen days of the original start date.

3.16.2. Moneyline Market Conditions:

Void bets if fight results in a draw in markets without a draw option. If odds for a draw offered, bets on draw option win, and bets on boxers lost.

3.16.3. Fight Start Conditions:

Fight begins when bell rings for the first round. Void bets if one or both boxers fail to start. Boxer failing to answer bell or disqualified between rounds result in opponent’s win in the previous round.

3.16.4. Settlement Basis:

Bets settled based on official decision given immediately after the fight. No recognition of subsequent result changes for betting.

3.16.5. Win Definitions:

Knock-out (KO) includes technical knock-out (TKO) or win by disqualification (DSQ). Points decision includes technical decision (TD), and draw includes technical draw.

3.16.6. Over/Under Betting:

Refers to number of rounds during the fight. E.g., Under 9.5 means fight ends before one minute and thirty seconds of Round 9; Over 9.5 means after one minute and thirty seconds of Round 9, including a points decision.

3.16.7. UFC

3.16.7.1. Applicability of UFC Rules:

UFC rules extend to fights by other mixed martial arts (MMA) organizations.

3.16.7.2. Validity of Postponed Fights:

Bets on postponed fights valid if rescheduled within fourteen days of the original start date.

3.16.7.3. Draw Result Handling:

Draw results in void bets.

3.17. Darts

3.17.1. Market Definitions:

Moneyline and markets determine the match winner. Handicap and Over/Under markets based on the number of sets unless stated otherwise.

3.17.2. Postponement Policy:

If a match is postponed and doesn’t start within twelve hours of the scheduled time, all bets void.

3.17.3. Player Non-Starts:

Bets on a player void if they don’t start a tournament or match.

3.17.4. Incomplete Matches:

If a match starts but isn’t completed, all bets void.

3.17.5. Live Betting Settlement:

Darts Live Betting settled on match result. Score not updated for live betting.

3.17.6. “180s” Markets:

Refer to the number of maximum “180s” thrown in a match.

3.18. Cricket

3.18.1. Limited Over Matches Settlement:

Settlement based on official result per competition rules. If result by super-overs, bowl out, or coin toss, match bets void.

3.18.2. No Result Outcome:

If “No Result” or no winner declared by competition rules, all bets void.

3.18.3. Postponement Handling:

Postponed or suspended matches valid if resumed within 48 hours.

3.18.4. Test Match Betting Format:

Offered in 1X2 format. Tie distinct from Draw; if match ends in a Tie, all match bets void.

3.18.5. Most Runs Markets:

Refers to player scoring most runs in a match or innings. Both players must bat for at least one ball for bets to be valid.

3.18.6. Most Wickets Markets:

Refers to player taking most wickets in a match or innings. Both players must bowl at least one ball for bets to be valid.

3.18.7. Most Sixes Markets:

Refers to team scoring most sixes in a match or innings. Bets valid if official result declared.

3.18.8. Next Man Out Markets:

Refers to which player dismissed first in a match or innings. If one player retires, bets void. If no dismissal, all bets void.

3.18.9. Total Runs Markets:

Total runs scored by player or team during a match or innings. Player must bat for at least one ball for bets to be valid. If “No Result,” all bets void except determined markets.

3.19. Rugby Union

3.19.1. Full-Time Market Settlement:

Settlement at the end of normal time (80 minutes). Extra-time not counted for full-time markets. Rugby Sevens settled after normal time (usually 14 or 20 minutes).

3.19.2. Postponement Policy:

Postponed, suspended, or abandoned matches void if not resumed within twelve hours, except for unconditionally determined markets. Official result declaration validates bets.

3.19.3. First Half Markets:

Refers to result of the first half only. Bets void if specified half not completed.

3.19.4. Live Betting Settlement:

Settled on match result at end of normal time.

3.19.5. Score Update and Live Trading:

Score updated for live betting. Markets based on score at bet placement time.

3.19.6. Live Betting Suspension Policy:

Company reserves right to suspend bets for actions deemed dangerous. Safe play continues for bet acceptance.

3.20. Rugby League

3.20.1. Full-Time Market Settlement:

Settled at end of match, including any extra-time played.

3.20.2. Postponement Policy:

Postponed, suspended, or abandoned matches void if not resumed within twelve hours, except for unconditionally determined markets. Official result declaration validates bets.

3.20.3. First Half Markets:

Refers to result of the first half only. Bets void if specified half not completed.

3.20.4. Live Betting Settlement:

Settled on match result, including any extra-time played.

3.20.5. Score Update and Live Trading:

Score updated for live betting. Markets based on score at bet placement time.

3.20.6. Live Betting Suspension Policy:

Company reserves right to suspend bets for actions deemed dangerous. Safe play continues for bet acceptance.

3.21. Athletics

3.21.1. Outright (Gold Medal) Markets:

Winner of each athletics event.

3.21.2. Moneyline Markets:

Competitor with best placing in event or specified heat.

If only one athlete reaches final, bets on that competitor win. If both fail to reach final, better classification during qualifying decides winner.

3.21.3. Podium Positions:

Official result for settlement. Subsequent disqualifications or result amendments not considered for betting.

3.21.4. Postponement Policy:

Postponed, suspended, or abandoned events void if not resumed within twelve hours.

3.21.5. Athlete Non-Start Policy:

Bets void if athlete fails to start event. Athlete deemed to have started if official result recorded (excluding DNS).

3.22. Swimming

3.22.1. Outright (Gold Medal) Markets:

Winner of each swimming event.

3.22.2. Moneyline Markets:

Competitor with best placing in event or specified heat.

If only one swimmer reaches final, bets on that competitor win. If both fail to reach final, better classification during qualifying decides winner.

3.22.3. Podium Positions:

Official result for settlement. Subsequent disqualifications or result amendments not considered for betting.

3.22.4. Postponement Policy:

Postponed, suspended, or abandoned events void if not resumed within twelve hours.

3.22.5. Swimmer Non-Start Policy:

Bets void if swimmer fails to start event.

3.23. Beach Soccer

3.23.1. Full Play Settlement:

Settlement after full three periods of play (twelve minutes each), unless otherwise stated.

3.23.2. Early Start Bets Policy:

Non-live bets placed after early start but before scheduled start void. Live bets valid upon event start, even if earlier than scheduled.

3.23.3. Extra Time and Shoot-outs Policy:

Not counted for betting and settlement unless otherwise stated.

3.23.4. Match Suspension/Abandonment Policy:

Suspended, abandoned, or terminated matches void. Settlement at company’s discretion.

3.23.5. Venue Information:

Provided as helpful information only. Customer’s responsibility to confirm correct venue.

3.23.6. Live Betting Suspension Policy:

Company reserves right to suspend bets for dangerous actions. Safe play continues for bet acceptance.

3.23.7. Referee End of Match Bets Policy:

All pending bets rejected when referee ends match.

3.23.8. Beach Soccer Bet Types:

Non-Live Betting: Asian Handicap, Odd/Even, Over/Under.

Live Betting: Asian Handicap, Over/Under.

3.24. Squash

3.24.1. Market Types:

Moneyline: Winner of the match or specified game.

Handicap: Based on games or points (refer to market title).

Over/Under and Odd/Even: Based on points unless specified otherwise.

3.24.2. Non-Start Policy:

Bets on players who do not start voided.

3.24.3. Retirement or Disqualification Policy:

If player (or pairing) retires or is disqualified, all bets void except unconditionally determined markets.

3.24.4. Postponement/Suspension Policy:

Bets valid if match resumes within twelve hours.

3.24.5. First Game Winner Policy:

Refers to result of specified game. Bets void if game not completed.

3.24.6. Squash Live Betting:

Settled on match (or specified game) result. Score not updated for live betting.

3.25. Horse Racing Specials

3.25.1. Special Races:

Offered on certain major races like the Melbourne Cup.

3.25.2. Outright Betting:

Winner of horse race.
Result official when “all clear” or “correct weight” declared.

Subsequent disqualifications or amendments not considered for betting.

Outright place betting available with designated places paid.

Scratchings/Non-runners: Refunded wagers.

Dead Heat: Half stake applied to selection at full odds, other half lost.

3.25.3. Head to Head Betting:

Bet on one horse to place better than another.

If one or both horses scratched, bets void and refunded.

If horses Dead Heat, bets void.

3.26. Winter Olympic Games Rules & Regulations

3.26.1. General

3.26.1.1. Settlement Basis:

All markets settled based on official result by IOC.

3.26.1.2. Medal Ceremony Result:

Original medal ceremony result official for settlement.

Subsequent disqualifications or amendments not considered for betting.

3.26.1.3. Completion Requirement:

Bets valid if event completed within official Olympic Games period.

Incomplete events with no official result result in voided bets.

3.26.1.4. Betting Errors:

Bets accepted in error after event starts (except live betting) voided.

3.26.1.5. Non-Start Policy:

Bets on non-starting team or competitor voided and refunded.

3.26.1.6. Dead Heat Policy:

Half stake applied to selection at full odds in outright markets for Dead Heat.

In Money Line markets, Dead Heat results in tie with bets refunded.

3.26.2. Olympic Medals

3.26.2.1. Medal Count Markets:

Offered on individual or country medal counts.

3.26.2.2. Medal Types:

Markets for Gold Medals only or Total Medals (Gold, Silver, and Bronze).

3.26.2.3. Settlement Basis:

Settled based on official medal tables by IOC post-Olympic Games.

Subsequent changes to medal table not considered for betting.

3.26.3. Moneyline (Head to Head)

3.26.3.1. Competition Winner:

Winner determined by furthest progression in event.

If eliminated at same stage, higher official ranking wins.

If no official ranking, bets voided.

3.26.4. Ice Hockey

3.26.4.1. General Rules:

Follows standard Ice Hockey rules.

Exception: Rule 3.5.3 replaced.

3.26.4.2. Completion Requirement:

Bets valid if match completed within official Olympic Games period.

Valid if official result declared by IOC.

Incomplete matches with no official result result in voided bets.

3.26.4.3. Additional Markets:

Additional markets may include Overtime or Shootout Winner.

Terms clearly stated in market title.

Note: Overtime not played in preliminary round group matches.

3.27. Netball

3.27.1. Full-Time Market Settlement:

Settlement based on final result, including overtime unless stated otherwise.

3.27.2. Match Delays/Abandonment:

Non-started matches result in voided bets.

Suspended or abandoned matches void bets except for unconditional markets.

3.27.3. First-Half and Second-Half Results:

First-Half includes First and Second Quarters.

Second-Half includes Third and Fourth Quarters, including Overtime.

Fourth Quarter excludes any Overtime.

3.27.4. Unfinished Halves/Quarters:

Bets on unfinished Halves or Quarters voided if match suspended or abandoned.

Completed Halves or Quarters bets remain valid.

3.27.5. Live Betting:

Score not updated for live betting.

Handicap at start of match (0-0) shown during live trading.

3.28. Number Game Betting Rules and Regulations

3.28.1. Basic Concept

3.28.1.1. Game Description:

Players bet on numbers drawn from a bingo machine.

Real-time odds provided for various bet types.

3.28.1.2. Betting Types:

Pre-Games: Bets placed before game starts.

Running Games: Bets placed after game starts, with changing odds for each ball drawn.

3.28.2. Bet Types

3.28.2.1. Pregame Bets:

Over/Under, Odd/Even, and Warrior bets available.

Payouts on complete games only.

“Last ball drawn” defined as last of pre-arranged balls drawn.

3.28.3. Pre-Game Bet Types

3.28.3.1. Over/Under, First or Last Ball:

Odds on 1st or last ball being “over” or “under” certain number range.

3.28.3.2. Odd/Even, First or Last Ball:

Odds on 1st or last ball being odd or even numbered.

3.28.3.3. Odd/Even (FT), Sum of Three Balls Drawn:

Odds on sum of three balls drawn being odd or even.

3.28.3.4. Warrior, Comparing Second or Third Ball:

Odds offered before 1st ball drawn.

Players bet on which of 2nd or 3rd ball drawn has higher number.

3.28.4. Running Game Bet Types

3.28.4.1. Next Odd/Even:

Odds on next ball drawn being odd or even.

3.28.4.2. Next Over/Under:

Odds on next ball drawn being over or under certain number range.

3.28.4.3. Next High/Low:

Odds on next ball drawn having higher or lower number.

3.28.5. Warrior, Comparing Second or Third Ball (Running Game):

Similar to pre-game Warrior bet.

3.28.6. Next Combo:

Odds on next ball being over/odd, under/odd, over/even, or under/even.

3.28.7. Number Wheel:

Bets placed on single or group of numbers.

Odds offered before 1st ball drawn.

3.28.8. Additional Rules

3.28.8.1. Ball Reading and Discrepancy:

Scanner reads drawn balls; Company decision final in case of discrepancy.

3.28.8.2. Settlement of Running Games:

Running games settled after each ball drawn.

3.28.8.3. Company’s Discretion:

Company reserves right to change, cancel, or modify games.

3.28.9. Betting Timer

3.28.9.1. Placing Bets:

Betting timer displayed; bets placed before timer ends accepted.

Bets placed after timer expiration voided.

3.28.9.2. Technical Issues:

Company not liable for disruptions or technical issues with betting timer.

3.28.10. Scorecard Feature

3.28.10.1. Overview:

The number game scorecard is accessible through the scorecard button in live streaming.
It replaces the game results feature and provides detailed information on every ball drawn and bet type outcomes.

3.28.10.2. Features:

The scorecard displays results for each ball drawn and every bet type.

Results for last ball over/under (o/u), odd/even (o/e), warrior, or full-time (FT) odd/even bets appear after the 3rd ball is drawn.

On mouseover, each result of “u” or “o” shows the ball number drawn and game number, separated by a comma. For example, “44,01234” indicates ball number 44 drawn in game number 01234.

3.28.10.3. Purpose:

The scorecard serves as a reference tool for players to analyze previous draws and predict potential outcomes for the next draw.

3.29. Olympic Games

3.29.1. General

3.29.1.1. All betting markets related to the Olympic Games will be settled based on the official results declared by the International Olympic Committee (IOC).

3.29.1.2. The official results declared during the original medal ceremony will be used for settling all bets. Any subsequent disqualifications or changes to the results will not affect betting outcomes.

3.29.1.3. Bets will be considered valid if the match or event is completed within the official period of the Olympic Games, regardless of the actual start time, except for Soccer events. If a match or event is not completed and no official result is provided, all bets will be voided and refunded.

3.29.1.4. Any bets accepted after an event has started in error, except for live betting, will be voided and refunded.

3.29.1.5. If a team or competitor fails to start an event, all bets placed on that selection, including outright markets (to win Gold Medal), will be voided and refunded. Similarly, if a named team or competitor in a Money Line (head to head) market does not start an event, all bets on that market will be voided and refunded.

3.29.1.6. In the event of a Dead Heat in outright markets (to win Gold Medal), half the stake will be applied to the selection at full odds, while the other half will be lost. In Money Line (head to head) markets, a Dead Heat will result in a tie, and bets on both competitors will be refunded.

3.29.2. Olympic Medals

3.29.2.1. Betting markets will be available on the number of medals won by individuals or countries at the specified Olympic Games.

3.29.2.2. These markets will include options for Gold Medals only, or Total Medals (Gold, Silver, and Bronze) combined.

3.29.2.3. Settlement of all markets will be based on the official medal tables released by the IOC immediately after the conclusion of the Olympic Games. Any subsequent changes to the medal table will not affect betting outcomes.

3.29.3. Moneyline (Head to Head)

3.29.3.1. Betting options include predicting which competitor or team will win a match or achieve a higher placement in an event.

3.29.3.2. The final placing is determined by the competitor who progresses furthest in the event. If both competitors are eliminated at the same stage, the one with the higher official ranking is declared the winner. If neither competitor receives an official ranking, bets will be voided.

3.30. Politics

3.30.1. US Presidential Election

3.30.1.1. Bettors can place wagers on which political party will win the 2012 US Presidential Election. Candidate names are provided for reference purposes only. If neither the Republicans nor Democrats win the election, then all bets will be voided and refunded.

3.31. Sailing

3.31.1. America’s Cup (including Louis Vuitton Cup)

3.31.1.1. All betting markets related to the America’s Cup, including the Louis Vuitton Cup, will be settled based on the official results declared by the official website after each race. Any subsequent disqualifications or amendments to the results will not be taken into account for betting purposes.

3.31.1.2. In case a race is postponed or abandoned, all bets remain valid if the race is resumed within the 48-hour expiration period.

3.32. Cycling

3.32.1. All betting markets in cycling will be settled based on the official results declared by the official website after each race. Subsequent disqualifications or amendments to the results will not affect betting outcomes.

3.32.2. If a race is postponed or abandoned, all bets remain valid if the race is resumed within the 24-hour expiration period.

3.32.3. In Head to Head markets, both racers must start the race for bets to be considered valid. The racer with the better finishing position will be declared the winner. If both racers fail to finish, bets will be voided and refunded.

3.33. Sepak Takraw

3.33.1. Moneyline markets pertain to the winner of the match or specified set. Handicap markets are based on either sets or points (refer to market title); Over/Under and Odd/Even markets are based on points, unless stated otherwise.

3.33.2. If a team retires or is disqualified during a match, all bets will be voided, except for those on markets with unconditional determinations.

3.33.3. In the event of a match postponement or suspension, all bets remain valid if the match resumes within the twelve-hour expiration window.

3.33.4. First Set Winner (Second, Third Set Winner, etc.) refers to the result of the specified set. All bets will be voided if the specified set is not completed.

3.33.5. The score will not be updated for Sepak Takraw live betting.

3.34. E-Sports

3.34.1. Moneyline and Match Winner

3.34.1.1. Moneyline pertains to the team or individual competitor that defeats another or places higher in a match-up. Match Winner markets refer to the number of maps.

3.34.2. Live and In-Play Markets

3.34.2.1. Live Markets occur after the official start time of the match but before players have spawned into the map. All live bets taken during the drafting stage are considered valid. In-Play markets occur after a draft has taken place and the players have spawned into a map.

3.34.3. Tournament Winner

3.34.3.1. Tournament winner refers to the winning team or individual competitor in the finals of an e-sports tournament.

3.34.4. Results Settlement

3.34.4.1. All markets will be settled based on the official results declared by the relevant e-sports association or organizing body, as posted on its official website. Subsequent disqualifications or changes to the results will not affect betting outcomes.

3.34.5. Postponed Matches

3.34.5.1. If a match-up is postponed, all bets are still valid if the match-up resumes within 12 hours of the original schedule.

3.34.6. Match-Up Start and Completion

3.34.6.1. If a match-up has started and an official result is declared, all bets are considered valid, regardless of player unavailability, disconnections, or power interruptions. If a match-up does not start or is not completed and an official result is not declared, all bets will be voided, except for those on markets with unconditional determinations.

3.34.7. Match Restart

3.34.7.1. For Live Betting, if a match-up is restarted but the players keep the same draft (restart), all in-play bets are refunded, while live bets during the draft remain valid. If a match is restarted, including a new draft (remake), all live and in-play bets will be voided, except for those on markets with unconditional determinations.

3.34.8. Changes in Round/Map Number

3.34.8.1. If the number of rounds/maps changes from the number stated in the market title, handicap and over/under bets will be voided, while moneyline bets will still be valid.

3.34.9. First Blood / First to Reach Kills

3.34.9.1. First Blood/First to Reach Kills markets refer to the team which achieves the specified objective first. Only kills by the opposition team/player count.

3.34.10. First Tower/Turret/Barracks

3.34.10.1. First Tower/Turret/Barracks markets refer to the team which takes the specified objective first. Bets are valid even if it is destroyed by a creep or denied.

3.34.11. Duration

3.34.11.1. Duration markets refer to the total number of minutes played indicated on the scoreboard at the end of the match. For Dota 2, time before the first creep wave does not count towards the total.

3.34.12. First Roshan/Baron/Dragon

3.34.12.1. First Roshan/Baron/Dragon markets refer to the team which kills the specified objective first.

3.34.13. Kills Markets

3.34.13.1. Kills markets (Moneyline, Handicap, Over/Under & Odd/Even) refer to the number of kills made by a team or individual competitor by the end of the match. Kills from towers and team creeps count towards the official total, while deaths from denies, suicides, and neutral creeps do not.

3.34.14. Round Winner Markets

3.34.14.1. Round Winner Markets refer to the official winner of the round or group of rounds.

3.34.15. Player Kills Markets

3.34.15.1. Player Kills markets refer to the total number of kills by a specific player for a specific Match, map, or round.

3.34.16. Counter Strike Markets

3.34.16.1. Counter Strike Moneyline, Handicap, Over/Under & Odd/Even markets refer to the number of rounds won and will be settled on the final result including overtime (unless otherwise stated).

3.35. Muay Thai

3.35.1. Fighter Color Reference

3.35.1.1. The Red or Blue color designation for fighters is solely for reference purposes. All bets remain valid regardless of any color changes for the fighters.

3.35.2. Handicap Markets

3.35.2.1. Handicap markets determine the winner of the fight. All bets on Handicap markets will be void if the fight is declared a draw.

3.35.3. Over/Under Markets

3.35.3.1. Over/Under markets indicate the number of completed rounds in the fight. If a fight concludes in round 5, the number of completed rounds is four. If the fight is decided by the judges, the number of completed rounds is five.

3.35.4. Disqualification

3.35.4.1. If one or both fighters are disqualified by the judges, all bets will be declared void.

3.35.5. Postponement

3.35.5.1. If a fight is postponed and not commenced within twelve hours of the scheduled start time, all bets are voided.

3.35.6. Fight Commencement

3.35.6.1. A fight officially begins when the bell sounds for the start of the first round. If one or both fighters fail to start the fight, all bets will be void.

3.35.7. Results Settlement

3.35.7.1. All bets will be settled based on the official decision announced in the ring immediately after the fight. Any subsequent changes to the result are not recognized for betting purposes.

3.36. Entertainment

3.36.1. Sing! China

3.36.1.1. Sing! China betting involves predicting which team/player will advance furthest in the show. Two teams/players are paired for betting selection, including those from different groups.
If the paired teams/players qualify for the next stage, all bets for both are carried over.
If both teams/players are eliminated at the same stage, bets are considered a draw.